Sync SDL3 wiki -> header
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@@ -242,11 +242,11 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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* - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
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* - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
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* top edge of the image, if this surface is being used as a cursor.
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* top edge of the image, if this surface is being used as a cursor.
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* - `SDL_PROP_SURFACE_ROTATION_NUMBER`: the number of degrees a surface's
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* - `SDL_PROP_SURFACE_ROTATION_NUMBER`: the number of degrees a surface's
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* data is meant to be rotated clockwise to make the image
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* data is meant to be rotated clockwise to make the image right-side up.
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* right-side up. Default 0. This is used by the camera API, if a mobile
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* Default 0. This is used by the camera API, if a mobile device is oriented
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* device is oriented differently than what its camera provides (i.e. -
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* differently than what its camera provides (i.e. - the camera always
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* the camera always provides portrait images but the phone is being held
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* provides portrait images but the phone is being held in landscape
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* in landscape orientation). Since SDL 3.4.0.
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* orientation). Since SDL 3.4.0.
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*
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*
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* \param surface the SDL_Surface structure to query.
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* \param surface the SDL_Surface structure to query.
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* \returns a valid property ID on success or 0 on failure; call
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* \returns a valid property ID on success or 0 on failure; call
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