Hopefully fixed the cmake build on Mac OS X

This commit is contained in:
Sam Lantinga
2016-09-15 08:46:14 -07:00
parent 8c01d5886c
commit 93d42e2d3e
3 changed files with 9 additions and 27 deletions

View File

@@ -3316,9 +3316,9 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/coreaudio/*.m"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
SUMMARY_audio="${SUMMARY_audio} coreaudio"
have_audio=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,AVFoundation"
fi
# Set up files for the joystick library
if test x$enable_joystick = xyes; then
@@ -3330,8 +3330,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_haptic = xyes; then
AC_DEFINE(SDL_HAPTIC_IOKIT, 1, [ ])
SOURCES="$SOURCES $srcdir/src/haptic/darwin/*.c"
have_haptic=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
have_haptic=yes
fi
# Set up files for the power library
if test x$enable_power = xyes; then
@@ -3362,10 +3362,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Cocoa"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,IOKit"
# If audio is used, add the AudioUnit framework
if test x$enable_audio = xyes; then
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit"
fi
;;
*-nacl|*-pnacl)
ARCH=nacl