Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
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@@ -40,13 +40,13 @@ loop()
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}
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} else if (e.type == SDL_MOUSEBUTTONDOWN) {
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if (e.button.button == 1) {
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SDL_PauseAudioDevice(devid_out, SDL_TRUE);
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SDL_PauseAudioDevice(devid_in, SDL_FALSE);
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SDL_PauseAudioDevice(devid_out);
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SDL_PlayAudioDevice(devid_in);
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}
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} else if (e.type == SDL_MOUSEBUTTONUP) {
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if (e.button.button == 1) {
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SDL_PauseAudioDevice(devid_in, SDL_TRUE);
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SDL_PauseAudioDevice(devid_out, SDL_FALSE);
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SDL_PauseAudioDevice(devid_in);
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SDL_PlayAudioDevice(devid_out);
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}
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}
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}
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@@ -62,9 +62,9 @@ loop()
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if (please_quit) {
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/* stop playing back, quit. */
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SDL_Log("Shutting down.\n");
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SDL_PauseAudioDevice(devid_in, 1);
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SDL_PauseAudioDevice(devid_in);
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SDL_CloseAudioDevice(devid_in);
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SDL_PauseAudioDevice(devid_out, 1);
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SDL_PauseAudioDevice(devid_out);
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SDL_CloseAudioDevice(devid_out);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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