Added an example of fullscreen shader effects with the GPU renderer
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@@ -348,6 +348,7 @@ add_sdl_test_executable(testgl SOURCES testgl.c)
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add_sdl_test_executable(testgles SOURCES testgles.c)
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add_sdl_test_executable(testgpu_simple_clear SOURCES testgpu_simple_clear.c)
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add_sdl_test_executable(testgpu_spinning_cube SOURCES testgpu_spinning_cube.c)
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add_sdl_test_executable(testgpurender_effects MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testgpurender_effects.c)
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add_sdl_test_executable(testgpurender_msdf MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testgpurender_msdf.c)
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if(ANDROID)
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target_link_libraries(testgles PRIVATE GLESv1_CM)
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