Simplified SDL random function names and added thread-safe versions
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@@ -135,15 +135,15 @@ int main(int argc, char *argv[])
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/* Initialize the sprite positions */
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for (i = 0; i < NUM_SPRITES; ++i) {
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positions[i].x = (float)SDL_rand_n(WINDOW_WIDTH - sprite_w);
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positions[i].y = (float)SDL_rand_n(WINDOW_HEIGHT - sprite_h);
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positions[i].x = (float)SDL_rand(WINDOW_WIDTH - sprite_w);
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positions[i].y = (float)SDL_rand(WINDOW_HEIGHT - sprite_h);
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positions[i].w = (float)sprite_w;
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positions[i].h = (float)sprite_h;
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velocities[i].x = 0.0f;
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velocities[i].y = 0.0f;
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while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
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velocities[i].x = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
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velocities[i].y = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
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velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
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velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
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}
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}
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