Simplified SDL random function names and added thread-safe versions
This commit is contained in:
@@ -97,15 +97,15 @@ static int InitSprites(void)
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_SPRITES; ++i) {
|
||||
positions[i].x = (float)SDL_rand_n(WINDOW_WIDTH - sprite_w);
|
||||
positions[i].y = (float)SDL_rand_n(WINDOW_HEIGHT - sprite_h);
|
||||
positions[i].x = (float)SDL_rand(WINDOW_WIDTH - sprite_w);
|
||||
positions[i].y = (float)SDL_rand(WINDOW_HEIGHT - sprite_h);
|
||||
positions[i].w = (float)sprite_w;
|
||||
positions[i].h = (float)sprite_h;
|
||||
velocities[i].x = 0.0f;
|
||||
velocities[i].y = 0.0f;
|
||||
while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
|
||||
velocities[i].x = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
|
||||
velocities[i].y = (float)(SDL_rand_n(MAX_SPEED * 2 + 1) - MAX_SPEED);
|
||||
velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
|
||||
velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user