Sync SDL3 wiki -> header
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@@ -400,7 +400,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
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* "coreaudio" or "wasapi". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param index the index of the audio driver; the value ranges from 0 to
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* SDL_GetNumAudioDrivers() - 1.
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@@ -423,7 +424,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index);
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* "coreaudio" or "wasapi". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \returns the name of the current audio driver or NULL if no driver has been
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* initialized.
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@@ -448,11 +450,13 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void);
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* If this function returns NULL, to signify an error, `*count` will be set to
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* zero.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of devices returned, may be NULL.
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* \returns a 0 terminated array of device instance IDs or NULL on error; call SDL_GetError() for more
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* information.
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* \param count a pointer filled in with the number of devices returned, may
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* be NULL.
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* \returns a 0 terminated array of device instance IDs or NULL on error; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -477,11 +481,13 @@ extern SDL_DECLSPEC const SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevice
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* If this function returns NULL, to signify an error, `*count` will be set to
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* zero.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of devices returned, may be NULL.
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* \returns a 0 terminated array of device instance IDs, or NULL on failure; call SDL_GetError() for more
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* information.
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* \param count a pointer filled in with the number of devices returned, may
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* be NULL.
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* \returns a 0 terminated array of device instance IDs, or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -495,7 +501,8 @@ extern SDL_DECLSPEC const SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevic
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/**
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* Get the human-readable name of a specific audio device.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param devid the instance ID of the device to query.
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* \returns the name of the audio device, or NULL on failure; call
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@@ -555,7 +562,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid
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* Audio devices usually have no remapping applied. This is represented by
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* returning NULL, and does not signify an error.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param devid the instance ID of the device to query.
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* \param count On output, set to number of channels in the map. Can be NULL.
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@@ -634,8 +642,8 @@ extern SDL_DECLSPEC const int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDe
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* default device.
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* \param spec the requested device configuration. Can be NULL to use
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* reasonable defaults.
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* \returns the device ID on success or 0 on failure; call SDL_GetError() for more
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* information.
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* \returns the device ID on success or 0 on failure; call SDL_GetError() for
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* more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -739,8 +747,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev
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* this function will always return -1.0f when used on physical devices.
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*
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* \param devid the audio device to query.
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* \returns the gain of the device or -1.0f on failure; call
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* SDL_GetError() for more information.
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* \returns the gain of the device or -1.0f on failure; call SDL_GetError()
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* for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -831,7 +839,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
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* \param streams an array of audio streams to unbind.
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* \param num_streams number streams listed in the `streams` array.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -851,8 +859,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SD
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*
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* \param devid an audio device to bind a stream to.
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* \param stream an audio stream to bind to a device.
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* \returns 0 on success or a negative error code on failure; call SDL_GetError() for more
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* information.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -992,7 +1000,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream
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* \param dst_spec the new format of the audio output; if NULL, it is not
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* changed.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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* a stream-specific mutex while running.
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@@ -1059,8 +1067,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream
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* Audio streams default to a gain of 1.0f (no change in output).
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*
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* \param stream the SDL_AudioStream to query.
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* \returns the gain of the stream or -1.0f on failure; call
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* SDL_GetError() for more information.
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* \returns the gain of the stream or -1.0f on failure; call SDL_GetError()
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* for more information.
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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* a stream-specific mutex while running.
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@@ -1105,7 +1113,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream,
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* Audio streams default to no remapping applied. This is represented by
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* returning NULL, and does not signify an error.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param stream the SDL_AudioStream to query.
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* \param count On output, set to number of channels in the map. Can be NULL.
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@@ -1130,7 +1139,8 @@ extern SDL_DECLSPEC const int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_Au
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* Audio streams default to no remapping applied. This is represented by
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* returning NULL, and does not signify an error.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param stream the SDL_AudioStream to query.
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* \param count On output, set to number of channels in the map. Can be NULL.
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@@ -1289,8 +1299,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream,
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* \param stream the stream the audio is being requested from.
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* \param buf a buffer to fill with audio data.
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* \param len the maximum number of bytes to fill.
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* \returns the number of bytes read from the stream or a negative error code on failure; call
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* SDL_GetError() for more information.
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* \returns the number of bytes read from the stream or a negative error code
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* on failure; call SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread, but if the
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* stream has a callback set, the caller might need to manage
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@@ -1572,7 +1582,8 @@ typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream
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* \param userdata an opaque pointer provided to the callback for its own
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* personal use.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information. This only fails if `stream` is NULL.
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* SDL_GetError() for more information. This only fails if `stream`
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* is NULL.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@@ -1621,7 +1632,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *s
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* \param userdata an opaque pointer provided to the callback for its own
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* personal use.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information. This only fails if `stream` is NULL.
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* SDL_GetError() for more information. This only fails if `stream`
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* is NULL.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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