Sync SDL3 wiki -> header
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@@ -37,9 +37,9 @@
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* controller. For XInput controllers this returns the XInput user index. Many
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* joysticks will not be able to supply this information.
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*
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* SDL_GUID is used as a stable 128-bit identifier for a joystick
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* device that does not change over time. It identifies class of the device (a
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* X360 wired controller for example). This identifier is platform dependent.
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* SDL_GUID is used as a stable 128-bit identifier for a joystick device that
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* does not change over time. It identifies class of the device (a X360 wired
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* controller for example). This identifier is platform dependent.
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*
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* In order to use these functions, SDL_Init() must have been called with the
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* SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks,
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@@ -201,11 +201,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasJoystick(void);
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/**
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* Get a list of currently connected joysticks.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of joysticks returned, may be NULL.
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* \returns a 0 terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for
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* more information.
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* \param count a pointer filled in with the number of joysticks returned, may
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* be NULL.
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* \returns a 0 terminated array of joystick instance IDs or NULL on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -219,7 +221,8 @@ extern SDL_DECLSPEC const SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count);
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*
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* This can be called before any joysticks are opened.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param instance_id the joystick instance ID.
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* \returns the name of the selected joystick. If no name can be found, this
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@@ -237,7 +240,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID
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*
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* This can be called before any joysticks are opened.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param instance_id the joystick instance ID.
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* \returns the path of the selected joystick. If no path can be found, this
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@@ -356,8 +360,8 @@ extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_Joysti
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* for use.
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*
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* \param instance_id the joystick instance ID.
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* \returns a joystick identifier or NULL on failure; call
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* SDL_GetError() for more information.
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* \returns a joystick identifier or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -462,8 +466,8 @@ typedef struct SDL_VirtualJoystickDesc
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* Attach a new virtual joystick.
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*
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* \param desc joystick description.
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* \returns the joystick instance ID, or 0 on failure; call
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* SDL_GetError() for more information.
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* \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -658,7 +662,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joyst
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/**
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* Get the implementation dependent name of a joystick.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
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* \returns the name of the selected joystick. If no name can be found, this
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@@ -673,7 +678,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joyst
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/**
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* Get the implementation dependent path of a joystick.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
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* \returns the path of the selected joystick. If no path can be found, this
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@@ -792,7 +798,8 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *
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*
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* Returns the serial number of the joystick, or NULL if it is not available.
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*
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* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
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* \returns the serial number of the selected joystick, or NULL if
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@@ -814,20 +821,6 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joy
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*/
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extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick);
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/**
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* Convert a GUID string into a SDL_GUID structure.
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*
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* Performs no error checking. If this function is given a string containing
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* an invalid GUID, the function will silently succeed, but the GUID generated
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* will not be useful.
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*
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* \param pchGUID string containing an ASCII representation of a GUID.
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* \returns a SDL_GUID structure.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GUIDToString
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*/
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extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
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/**
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