Added SDL_GetGlobalProperties()
We'll undoubtedly want to have global properties available
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@@ -922,6 +922,7 @@ SDL3_0.0.0 {
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SDL_GetDisplayProperties;
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SDL_SetPropertyWithCleanup;
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SDL_SetX11EventHook;
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SDL_GetGlobalProperties;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -947,3 +947,4 @@
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#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
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#define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
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#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
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#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
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@@ -980,3 +980,4 @@ SDL_DYNAPI_PROC(void*,SDL_AllocateEventMemory,(size_t a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, void (SDLCALL *d)(void *userdata, void *value), void *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
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