Renamed CameraDevice to Camera

This is consistent with the rest of the SDL API
This commit is contained in:
Sam Lantinga
2024-07-14 12:22:42 -07:00
parent 9358333286
commit 9797c5d0c0
15 changed files with 284 additions and 284 deletions

View File

@@ -186,13 +186,13 @@ SDL3_0.0.0 {
SDL_GetBooleanProperty;
SDL_GetCPUCacheLineSize;
SDL_GetCPUCount;
SDL_GetCameraDeviceName;
SDL_GetCameraDevicePosition;
SDL_GetCameraDeviceSupportedFormats;
SDL_GetCameraDevices;
SDL_GetCameraName;
SDL_GetCameraPosition;
SDL_GetCameraSupportedFormats;
SDL_GetCameras;
SDL_GetCameraDriver;
SDL_GetCameraFormat;
SDL_GetCameraInstanceID;
SDL_GetCameraID;
SDL_GetCameraPermissionState;
SDL_GetCameraProperties;
SDL_GetClipboardData;
@@ -591,7 +591,7 @@ SDL3_0.0.0 {
SDL_OnApplicationWillTerminate;
SDL_OpenAudioDevice;
SDL_OpenAudioDeviceStream;
SDL_OpenCameraDevice;
SDL_OpenCamera;
SDL_OpenFileStorage;
SDL_OpenGamepad;
SDL_OpenHaptic;

View File

@@ -211,13 +211,13 @@
#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define SDL_GetCPUCount SDL_GetCPUCount_REAL
#define SDL_GetCameraDeviceName SDL_GetCameraDeviceName_REAL
#define SDL_GetCameraDevicePosition SDL_GetCameraDevicePosition_REAL
#define SDL_GetCameraDeviceSupportedFormats SDL_GetCameraDeviceSupportedFormats_REAL
#define SDL_GetCameraDevices SDL_GetCameraDevices_REAL
#define SDL_GetCameraName SDL_GetCameraName_REAL
#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL
#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL
#define SDL_GetCameras SDL_GetCameras_REAL
#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
#define SDL_GetCameraInstanceID SDL_GetCameraInstanceID_REAL
#define SDL_GetCameraID SDL_GetCameraID_REAL
#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
#define SDL_GetClipboardData SDL_GetClipboardData_REAL
@@ -616,7 +616,7 @@
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
#define SDL_OpenCameraDevice SDL_OpenCameraDevice_REAL
#define SDL_OpenCamera SDL_OpenCamera_REAL
#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
#define SDL_OpenHaptic SDL_OpenHaptic_REAL

View File

@@ -231,13 +231,13 @@ SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraDeviceName,(SDL_CameraDeviceID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraDevicePosition,(SDL_CameraDeviceID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraDeviceSupportedFormats,(SDL_CameraDeviceID a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraDeviceID*,SDL_GetCameraDevices,(int *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraDeviceID,SDL_GetCameraInstanceID,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
@@ -627,7 +627,7 @@ SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),)
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCameraDevice,(SDL_CameraDeviceID a, const SDL_CameraSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCamera,(SDL_CameraID a, const SDL_CameraSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenFileStorage,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return)