mark SDL_CleanupWindowTextureData as SDLCALL.
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@@ -222,7 +222,7 @@ static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
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return 0;
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return 0;
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}
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}
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static void SDL_CleanupWindowTextureData(void *userdata, void *value)
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static void SDLCALL SDL_CleanupWindowTextureData(void *userdata, void *value)
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{
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{
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SDL_WindowTextureData *data = (SDL_WindowTextureData *)value;
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SDL_WindowTextureData *data = (SDL_WindowTextureData *)value;
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