Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO

This commit is contained in:
Sam Lantinga
2024-11-07 16:34:34 -08:00
parent 6836ef8fd2
commit 97dac37373
2 changed files with 17 additions and 1 deletions

View File

@@ -316,7 +316,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
ctx.AAudioStreamBuilder_setErrorCallback(builder, AAUDIO_errorCallback, device);
ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device);
// Some devices have flat sounding audio when low latency mode is enabled, but this is a better experience for most people
if (SDL_GetHintBoolean("SDL_ANDROID_LOW_LATENCY_AUDIO", true)) {
if (SDL_GetHintBoolean(SDL_HINT_ANDROID_LOW_LATENCY_AUDIO, true)) {
SDL_Log("Low latency audio enabled\n");
ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
} else {