Port PSP SDL_main to header-only + SDL_RunApp()

This commit is contained in:
Daniel Gibson
2022-12-12 19:22:17 +01:00
committed by Sam Lantinga
parent b1b3bd654d
commit 989a8ca90e
4 changed files with 90 additions and 64 deletions

View File

@@ -1,68 +1,8 @@
/*
SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
empty, moved to SDL_RunApp() in src/core/psp/SDL_psp.c
TODO: remove
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#ifdef __PSP__
#include <pspkernel.h>
#include <pspthreadman.h>
#ifdef main
#undef main
#endif
/* If application's main() is redefined as SDL_main, and libSDL_main is
linked, then this file will create the standard exit callback,
define the PSP_MODULE_INFO macro, and exit back to the browser when
the program is finished.
You can still override other parameters in your own code if you
desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
PSP_MAIN_THREAD_STACK_SIZE, etc.
*/
PSP_MODULE_INFO("SDL App", 0, 1, 0);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU | THREAD_ATTR_USER);
int sdl_psp_exit_callback(int arg1, int arg2, void *common)
{
sceKernelExitGame();
return 0;
}
int sdl_psp_callback_thread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback",
sdl_psp_exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
int sdl_psp_setup_callbacks(void)
{
int thid;
thid = sceKernelCreateThread("update_thread",
sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
if (thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
int main(int argc, char *argv[])
{
sdl_psp_setup_callbacks();
SDL_SetMainReady();
(void)SDL_main(argc, argv);
return 0;
}
#endif /* __PSP__ */
/* vi: set ts=4 sw=4 expandtab: */