Document the HDR tone mapping algorithm
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@@ -699,6 +699,17 @@ static void TonemapLinear(float *r, float *g, float *b, float scale)
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*b *= scale;
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*b *= scale;
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}
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}
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/* This uses the same tonemapping algorithm developed by Google for Chrome:
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* https://colab.research.google.com/drive/1hI10nq6L6ru_UFvz7-f7xQaQp0qarz_K
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*
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* Essentially, you use the source headroom and the destination headroom
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* to calculate scaling factors:
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* tonemap_a = (dst_headroom / (src_headroom * src_headroom));
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* tonemap_b = (1.0f / dst_headroom);
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*
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* Then you normalize your source color by the HDR whitepoint,
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* and calculate a final scaling factor in BT.2020 colorspace.
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*/
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static void TonemapChrome(float *r, float *g, float *b, float tonemap_a, float tonemap_b)
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static void TonemapChrome(float *r, float *g, float *b, float tonemap_a, float tonemap_b)
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{
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{
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float v1 = *r;
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float v1 = *r;
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