GPU: OpenXR integration (#14837)
Based on Beyley's initial draft in #11601. Co-authored-by: Beyley Cardellio <ep1cm1n10n123@gmail.com> Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
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@@ -927,6 +927,12 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="..\..\src\gpu\xr\SDL_gpu_openxr.c" />
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<ClCompile Include="..\..\src\gpu\xr\SDL_openxrdyn.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\gpu\xr\SDL_gpu_openxr_c.h" />
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<ClInclude Include="..\..\src\gpu\xr\SDL_openxr_internal.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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