@@ -961,9 +961,31 @@ SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_Hide
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SDL_GetMouseState(), SDL_GetGlobalMouseState(), SDL_GetRelativeMouseState(), SDL_WarpMouseInWindow(), and SDL_WarpMouseGlobal() all use floating point mouse positions, to provide sub-pixel precision on platforms that support it.
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SDL_SystemCursor's items from SDL2 have been renamed to match CSS cursor names.
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The following functions have been renamed:
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* SDL_FreeCursor() => SDL_DestroyCursor()
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The following symbols have been renamed:
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* SDL_SYSTEM_CURSOR_ARROW => SDL_SYSTEM_CURSOR_DEFAULT
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* SDL_SYSTEM_CURSOR_HAND => SDL_SYSTEM_CURSOR_POINTER
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* SDL_SYSTEM_CURSOR_IBEAM => SDL_SYSTEM_CURSOR_TEXT
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* SDL_SYSTEM_CURSOR_NO => SDL_SYSTEM_CURSOR_NOT_ALLOWED
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* SDL_SYSTEM_CURSOR_SIZEALL => SDL_SYSTEM_CURSOR_MOVE
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* SDL_SYSTEM_CURSOR_SIZENESW => SDL_SYSTEM_CURSOR_NESW_RESIZE
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* SDL_SYSTEM_CURSOR_SIZENS => SDL_SYSTEM_CURSOR_NS_RESIZE
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* SDL_SYSTEM_CURSOR_SIZENWSE => SDL_SYSTEM_CURSOR_NWSE_RESIZE
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* SDL_SYSTEM_CURSOR_SIZEWE => SDL_SYSTEM_CURSOR_EW_RESIZE
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* SDL_SYSTEM_CURSOR_WAITARROW => SDL_SYSTEM_CURSOR_PROGRESS
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* SDL_SYSTEM_CURSOR_WINDOW_BOTTOM => SDL_SYSTEM_CURSOR_S_RESIZE
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* SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT => SDL_SYSTEM_CURSOR_SW_RESIZE
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* SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT => SDL_SYSTEM_CURSOR_SE_RESIZE
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* SDL_SYSTEM_CURSOR_WINDOW_LEFT => SDL_SYSTEM_CURSOR_W_RESIZE
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* SDL_SYSTEM_CURSOR_WINDOW_RIGHT => SDL_SYSTEM_CURSOR_E_RESIZE
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* SDL_SYSTEM_CURSOR_WINDOW_TOP => SDL_SYSTEM_CURSOR_N_RESIZE
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* SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT => SDL_SYSTEM_CURSOR_NW_RESIZE
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* SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT => SDL_SYSTEM_CURSOR_NE_RESIZE
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## SDL_mutex.h
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SDL_MUTEX_MAXWAIT has been removed; it suggested there was a maximum timeout one could outlive, instead of an infinite wait. Instead, pass a -1 to functions that accepted this symbol.
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