SDL_GetMice() follows the SDL_GetStringRule

This commit is contained in:
Sam Lantinga
2024-07-18 17:29:24 -07:00
parent 6ca18ed0e5
commit 9be73ed7c5
6 changed files with 11 additions and 12 deletions

View File

@@ -135,9 +135,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
* You should wait for input from a device before you consider it actively in
* use.
*
* \param count a pointer filled in with the number of mice returned.
* \returns a 0 terminated array of mouse instance IDs which should be freed
* with SDL_free(), or NULL on failure; call SDL_GetError() for more
* The returned array follows the SDL_GetStringRule, and will be automatically freed later.
*
* \param count a pointer filled in with the number of mice returned, may be NULL.
* \returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
@@ -145,7 +146,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
* \sa SDL_GetMouseNameForID
* \sa SDL_HasMouse
*/
extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count);
extern SDL_DECLSPEC const SDL_MouseID * SDLCALL SDL_GetMice(int *count);
/**
* Get the name of a mouse.