docs: Explain events for already plugged in controllers (#11286)
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@@ -549,7 +549,12 @@ typedef struct SDL_JoyButtonEvent
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/**
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/**
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* Joystick device event structure (event.jdevice.*)
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* Joystick device event structure (event.jdevice.*)
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*
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*
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* SDL will send JOYSTICK_ADDED events for devices that
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* are already plugged in during SDL_Init.
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*
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* \since This struct is available since SDL 3.0.0.
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_GamepadDeviceEvent
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*/
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*/
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typedef struct SDL_JoyDeviceEvent
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typedef struct SDL_JoyDeviceEvent
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{
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{
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@@ -615,7 +620,15 @@ typedef struct SDL_GamepadButtonEvent
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/**
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/**
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* Gamepad device event structure (event.gdevice.*)
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* Gamepad device event structure (event.gdevice.*)
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*
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*
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* Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and
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* an SDL_GamepadDeviceEvent.
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*
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* SDL will send GAMEPAD_ADDED events for joysticks
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* that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
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*
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* \since This struct is available since SDL 3.0.0.
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_JoyDeviceEvent
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*/
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*/
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typedef struct SDL_GamepadDeviceEvent
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typedef struct SDL_GamepadDeviceEvent
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{
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{
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@@ -295,6 +295,9 @@ typedef struct SDL_GamepadBinding
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*
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*
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* Buttons can be used as a gamepad axes and vice versa.
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* Buttons can be used as a gamepad axes and vice versa.
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*
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*
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* If a device with this GUID is already plugged in, SDL will generate an
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* SDL_EVENT_GAMEPAD_ADDED event.
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*
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* This string shows an example of a valid mapping for a gamepad:
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* This string shows an example of a valid mapping for a gamepad:
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*
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*
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* ```c
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* ```c
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@@ -309,8 +312,13 @@ typedef struct SDL_GamepadBinding
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*
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.0.0.
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*
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*
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* \sa SDL_AddGamepadMappingsFromFile
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* \sa SDL_AddGamepadMappingsFromIO
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* \sa SDL_GetGamepadMapping
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* \sa SDL_GetGamepadMapping
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_HINT_GAMECONTROLLERCONFIG
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* \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE
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* \sa SDL_EVENT_GAMEPAD_ADDED
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*/
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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@@ -323,6 +331,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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* If a new mapping is loaded for an already known gamepad GUID, the later
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* If a new mapping is loaded for an already known gamepad GUID, the later
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* version will overwrite the one currently loaded.
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* version will overwrite the one currently loaded.
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*
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*
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* Any new mappings for already plugged in controllers will generate
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* SDL_EVENT_GAMEPAD_ADDED events.
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*
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* Mappings not belonging to the current platform or with no platform field
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* Mappings not belonging to the current platform or with no platform field
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* specified will be ignored (i.e. mappings for Linux will be ignored in
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* specified will be ignored (i.e. mappings for Linux will be ignored in
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* Windows, etc).
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* Windows, etc).
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@@ -345,6 +356,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
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* \sa SDL_AddGamepadMappingsFromFile
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* \sa SDL_AddGamepadMappingsFromFile
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* \sa SDL_GetGamepadMapping
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* \sa SDL_GetGamepadMapping
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_HINT_GAMECONTROLLERCONFIG
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* \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE
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* \sa SDL_EVENT_GAMEPAD_ADDED
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*/
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio);
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extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio);
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@@ -357,6 +371,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src,
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* If a new mapping is loaded for an already known gamepad GUID, the later
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* If a new mapping is loaded for an already known gamepad GUID, the later
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* version will overwrite the one currently loaded.
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* version will overwrite the one currently loaded.
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*
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*
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* Any new mappings for already plugged in controllers will generate
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* SDL_EVENT_GAMEPAD_ADDED events.
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*
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* Mappings not belonging to the current platform or with no platform field
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* Mappings not belonging to the current platform or with no platform field
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* specified will be ignored (i.e. mappings for Linux will be ignored in
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* specified will be ignored (i.e. mappings for Linux will be ignored in
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* Windows, etc).
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* Windows, etc).
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@@ -373,6 +390,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src,
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* \sa SDL_AddGamepadMappingsFromIO
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* \sa SDL_AddGamepadMappingsFromIO
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* \sa SDL_GetGamepadMapping
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* \sa SDL_GetGamepadMapping
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_GetGamepadMappingForGUID
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* \sa SDL_HINT_GAMECONTROLLERCONFIG
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* \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE
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* \sa SDL_EVENT_GAMEPAD_ADDED
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*/
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);
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extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file);
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