audio: Cleaned out most remaining /* */ comments for // style.

Fully committing to it...!

This left SDL_wave.* alone for now, since there's a ton of comments in there
and this code hasn't changed much from SDL2 so far. But as SDL2 ages out a
little more, I'll likely switch this over, too.
This commit is contained in:
Ryan C. Gordon
2023-10-18 15:35:09 -04:00
parent 0ff67dc21b
commit 9d7c57234a
37 changed files with 378 additions and 384 deletions

View File

@@ -45,7 +45,7 @@ struct SDL_PrivateAudioData
void *activation_handler;
};
/* win32 and winrt implementations call into these. */
// win32 and winrt implementations call into these.
int WASAPI_PrepDevice(SDL_AudioDevice *device);
void WASAPI_DisconnectDevice(SDL_AudioDevice *device); // don't hold the device lock when calling this!
@@ -54,7 +54,7 @@ void WASAPI_DisconnectDevice(SDL_AudioDevice *device); // don't hold the device
typedef int (*ManagementThreadTask)(void *userdata);
int WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, int *wait_until_complete);
/* These are functions that are implemented differently for Windows vs WinRT. */
// These are functions that are implemented differently for Windows vs WinRT.
// UNLESS OTHERWISE NOTED THESE ALL HAPPEN ON THE MANAGEMENT THREAD.
int WASAPI_PlatformInit(void);
void WASAPI_PlatformDeinit(void);
@@ -70,4 +70,4 @@ void WASAPI_PlatformFreeDeviceHandle(SDL_AudioDevice *device);
}
#endif
#endif /* SDL_wasapi_h_ */
#endif // SDL_wasapi_h_