Reverted SDL_Vulkan_GetInstanceExtensions() API change

This function is commonly used with Vulkan structures that use uint32_t, so we should keep the Uint32 signature.
This commit is contained in:
Sam Lantinga
2024-03-05 13:39:42 -08:00
parent edbcef11ff
commit 9db68f97f9
6 changed files with 8 additions and 9 deletions

View File

@@ -688,7 +688,7 @@ SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(int *a),(a),return)
SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return)
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)

View File

@@ -1708,7 +1708,7 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer, SDL_Propert
appInfo.apiVersion = VK_API_VERSION_1_0;
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &appInfo;
char const *const *instanceExtensions = SDL_Vulkan_GetInstanceExtensions((int *)&instanceCreateInfo.enabledExtensionCount);
char const *const *instanceExtensions = SDL_Vulkan_GetInstanceExtensions(&instanceCreateInfo.enabledExtensionCount);
const char **instanceExtensionsCopy = SDL_calloc(instanceCreateInfo.enabledExtensionCount + 2, sizeof(const char *));
for (uint32_t i = 0; i < instanceCreateInfo.enabledExtensionCount; i++) {

View File

@@ -5217,9 +5217,9 @@ void SDL_Vulkan_UnloadLibrary(void)
}
}
char const* const* SDL_Vulkan_GetInstanceExtensions(int *count)
char const* const* SDL_Vulkan_GetInstanceExtensions(Uint32 *count)
{
return _this->Vulkan_GetInstanceExtensions(_this, (Uint32 *)count);
return _this->Vulkan_GetInstanceExtensions(_this, count);
}
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,