Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
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@@ -612,7 +612,7 @@ static void PS2_DestroyRenderer(SDL_Renderer *renderer)
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static int PS2_SetVSync(SDL_Renderer *renderer, const int vsync)
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{
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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SDL_bool dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
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SDL_bool dynamicVsync = SDL_GetHintBoolean(SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC, SDL_FALSE);
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data->vsync = vsync ? (dynamicVsync ? 2 : 1) : 0;
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return 0;
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}
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@@ -683,7 +683,7 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
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gsKit_clear(gsGlobal, GS_BLACK);
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data->gsGlobal = gsGlobal;
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dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
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dynamicVsync = SDL_GetHintBoolean(SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC, SDL_FALSE);
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if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
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data->vsync = (dynamicVsync ? 2 : 1);
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}
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