Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property Fixes https://github.com/libsdl-org/SDL/issues/9851
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@@ -1143,6 +1143,8 @@ SDL_CreateRenderer()'s flags parameter has been removed. See specific flags belo
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SDL_CreateWindowAndRenderer() now takes the window title as the first parameter.
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SDL_GetRendererInfo() has been removed, the name of a renderer can be retrieved using SDL_GetRendererName(), and the other information is available as properties on the renderer.
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Mouse and touch events are no longer filtered to change their coordinates, instead you
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can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into
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the rendering viewport.
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