Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property Fixes https://github.com/libsdl-org/SDL/issues/9851
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@@ -76,7 +76,6 @@ static void UpdateHDRState(void)
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static void CreateRenderer(void)
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{
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SDL_PropertiesID props;
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SDL_RendererInfo info;
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props = SDL_CreateProperties();
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SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
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@@ -89,9 +88,8 @@ static void CreateRenderer(void)
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return;
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}
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SDL_GetRendererInfo(renderer, &info);
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SDL_Log("Created renderer %s\n", info.name);
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renderer_name = info.name;
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renderer_name = SDL_GetRendererName(renderer);
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SDL_Log("Created renderer %s\n", renderer_name);
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UpdateHDRState();
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}
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