Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property Fixes https://github.com/libsdl-org/SDL/issues/9851
This commit is contained in:
@@ -111,7 +111,6 @@ static SDL_bool verbose;
|
||||
static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char *driver)
|
||||
{
|
||||
SDL_PropertiesID props;
|
||||
SDL_RendererInfo info;
|
||||
SDL_bool useOpenGL = (driver && (SDL_strcmp(driver, "opengl") == 0 || SDL_strcmp(driver, "opengles2") == 0));
|
||||
SDL_bool useEGL = (driver && SDL_strcmp(driver, "opengles2") == 0);
|
||||
SDL_bool useVulkan = (driver && SDL_strcmp(driver, "vulkan") == 0);
|
||||
@@ -177,9 +176,7 @@ static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (SDL_GetRendererInfo(renderer, &info) == 0) {
|
||||
SDL_Log("Created renderer %s\n", info.name);
|
||||
}
|
||||
SDL_Log("Created renderer %s\n", SDL_GetRendererName(renderer));
|
||||
|
||||
#ifdef HAVE_EGL
|
||||
if (useEGL) {
|
||||
|
||||
Reference in New Issue
Block a user