Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
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@@ -286,8 +286,6 @@ SDL3_0.0.0 {
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SDL_GetRelativeMouseMode;
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SDL_GetRelativeMouseState;
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SDL_GetRenderClipRect;
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SDL_GetRenderD3D11Device;
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SDL_GetRenderD3D9Device;
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SDL_GetRenderDrawBlendMode;
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SDL_GetRenderDrawColor;
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SDL_GetRenderDriver;
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@@ -522,7 +520,6 @@ SDL3_0.0.0 {
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SDL_RenderFlush;
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SDL_RenderGeometry;
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SDL_RenderGeometryRaw;
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SDL_RenderGetD3D12Device;
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SDL_RenderLine;
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SDL_RenderLines;
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SDL_RenderPoint;
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@@ -310,8 +310,6 @@
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#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
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#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
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#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
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#define SDL_GetRenderD3D11Device SDL_GetRenderD3D11Device_REAL
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#define SDL_GetRenderD3D9Device SDL_GetRenderD3D9Device_REAL
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#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
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#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
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#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
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@@ -546,7 +544,6 @@
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#define SDL_RenderFlush SDL_RenderFlush_REAL
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#define SDL_RenderGeometry SDL_RenderGeometry_REAL
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#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
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#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
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#define SDL_RenderLine SDL_RenderLine_REAL
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#define SDL_RenderLines SDL_RenderLines_REAL
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#define SDL_RenderPoint SDL_RenderPoint_REAL
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@@ -67,14 +67,11 @@ SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a,
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#endif
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SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(ID3D12Device*,SDL_RenderGetD3D12Device,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_DXGIGetOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(ID3D11Device*,SDL_GetRenderD3D11Device,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_GetRenderD3D9Device,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
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