Sync SDL3 wiki -> header
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@@ -29,13 +29,14 @@
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* interacting with a window.
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*
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* The video subsystem is also interested in abstracting away some
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* platform-specific differences in OpenGL: context creation, swapping buffers,
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* etc. This may be crucial to your app, but also you are not required to use
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* OpenGL at all.
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* In fact, SDL can provide rendering to those windows as well, either with an
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* easy-to-use [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
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* or with a more-powerful [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU).
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* Of course, it can simply get out of your way and give you the window
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* platform-specific differences in OpenGL: context creation, swapping
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* buffers, etc. This may be crucial to your app, but also you are not
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* required to use OpenGL at all. In fact, SDL can provide rendering to those
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* windows as well, either with an easy-to-use
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* [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
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* or with a more-powerful
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* [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU)
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* . Of course, it can simply get out of your way and give you the window
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* handles you need to use Vulkan, Direct3D, Metal, or whatever else you like
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* directly, too.
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*
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