Sync SDL3 wiki -> header

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SDL Wiki Bot
2024-10-04 20:23:29 +00:00
parent c25423b94c
commit a3413e050b
2 changed files with 16 additions and 15 deletions

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@@ -29,13 +29,14 @@
* interacting with a window.
*
* The video subsystem is also interested in abstracting away some
* platform-specific differences in OpenGL: context creation, swapping buffers,
* etc. This may be crucial to your app, but also you are not required to use
* OpenGL at all.
* In fact, SDL can provide rendering to those windows as well, either with an
* easy-to-use [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
* or with a more-powerful [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU).
* Of course, it can simply get out of your way and give you the window
* platform-specific differences in OpenGL: context creation, swapping
* buffers, etc. This may be crucial to your app, but also you are not
* required to use OpenGL at all. In fact, SDL can provide rendering to those
* windows as well, either with an easy-to-use
* [2D API](https://wiki.libsdl.org/SDL3/CategoryRender)
* or with a more-powerful
* [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU)
* . Of course, it can simply get out of your way and give you the window
* handles you need to use Vulkan, Direct3D, Metal, or whatever else you like
* directly, too.
*