Added SDL_SetAppMetadata() (#10404)
Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and SDL_HINT_AUDIO_DEVICE_APP_NAME. Wired up a few things to use the metadata; more to come! Fixes https://github.com/libsdl-org/SDL/issues/4703
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@@ -125,79 +125,6 @@ extern "C" {
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*/
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#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
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/**
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* A variable setting the app ID string.
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*
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* This string is used by desktop compositors to identify and group windows
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* together, as well as match applications with associated desktop settings
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* and icons.
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*
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* On Wayland this corresponds to the "app ID" window property and on X11 this
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* corresponds to the WM_CLASS property. Windows inherit the value of this
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* hint at creation time. Changing this hint after a window has been created
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* will not change the app ID or class of existing windows.
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*
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* For *nix platforms, this string should be formatted in reverse-DNS notation
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* and follow some basic rules to be valid:
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*
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* - The application ID must be composed of two or more elements separated by
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* a period (.) character.
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* - Each element must contain one or more of the alphanumeric characters
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* (A-Z, a-z, 0-9) plus underscore (_) and hyphen (-) and must not start
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* with a digit. Note that hyphens, while technically allowed, should not be
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* used if possible, as they are not supported by all components that use
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* the ID, such as D-Bus. For maximum compatibility, replace hyphens with an
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* underscore.
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* - The empty string is not a valid element (ie: your application ID may not
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* start or end with a period and it is not valid to have two periods in a
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* row).
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* - The entire ID must be less than 255 characters in length.
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*
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* Examples of valid app ID strings:
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*
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* - org.MyOrg.MyApp
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* - com.your_company.your_app
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*
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* Desktops such as GNOME and KDE require that the app ID string matches your
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* application's .desktop file name (e.g. if the app ID string is
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* 'org.MyOrg.MyApp', your application's .desktop file should be named
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* 'org.MyOrg.MyApp.desktop').
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*
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* If you plan to package your application in a container such as Flatpak, the
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* app ID should match the name of your Flatpak container as well.
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*
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* If not set, SDL will attempt to use the application executable name. If the
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* executable name cannot be retrieved, the generic string "SDL_App" will be
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* used.
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.0.0.
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*/
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#define SDL_HINT_APP_ID "SDL_APP_ID"
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/**
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* Specify an application name.
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*
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* This hint lets you specify the application name sent to the OS when
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* required. For example, this will often appear in volume control applets for
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* audio streams, and in lists of applications which are inhibiting the
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* screensaver. You should use a string that describes your program ("My Game
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* 2: The Revenge")
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: probably the application's name or "SDL Application" if SDL
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* doesn't have any better information.
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*
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* Note that, for audio streams, this can be overridden with
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* SDL_HINT_AUDIO_DEVICE_APP_NAME.
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*
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* This hint should be set before SDL is initialized.
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*
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* \since This hint is available since SDL 3.0.0.
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*/
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#define SDL_HINT_APP_NAME "SDL_APP_NAME"
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/**
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* A variable controlling whether controllers used with the Apple TV generate
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* UI events.
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@@ -254,29 +181,6 @@ extern "C" {
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*/
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#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
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/**
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* Specify an application name for an audio device.
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*
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* Some audio backends (such as PulseAudio) allow you to describe your audio
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* stream. Among other things, this description might show up in a system
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* control panel that lets the user adjust the volume on specific audio
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* streams instead of using one giant master volume slider.
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*
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes your program ("My Game 2: The Revenge")
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: this will be the name set with SDL_HINT_APP_NAME, if that hint is
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* set. Otherwise, it'll probably the application's name or "SDL Application"
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* if SDL doesn't have any better information.
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*
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* This hint should be set before an audio device is opened.
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*
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* \since This hint is available since SDL 3.0.0.
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*/
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#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
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/**
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* Specify an application icon name for an audio device.
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*
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