Added checks for GameInput.h to the build system
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@@ -1870,14 +1870,23 @@ elseif(WINDOWS)
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#include <windows.h>
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#include <xinput.h>
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int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H)
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check_c_source_compiles("
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#define COBJMACROS
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#include <windows.gaming.input.h>
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
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int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)
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endif()
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# headers needed elsewhere
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check_c_source_compiles("
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#define COBJMACROS
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#include <windows.gaming.input.h>
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static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
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int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
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)
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check_c_source_compiles("
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#include <stdbool.h>
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#define COBJMACROS
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#include <GameInput.h>
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// Requires Windows SDK version 10.0.26100.0 or newer
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static GameInputSystemButtons s = GameInputSystemButtonNone;
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int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
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)
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check_include_file(dxgi1_6.h HAVE_DXGI1_6_H)
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check_include_file(tpcshrd.h HAVE_TPCSHRD_H)
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check_include_file(roapi.h HAVE_ROAPI_H)
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@@ -2084,9 +2093,13 @@ elseif(WINDOWS)
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set(SDL_JOYSTICK_XINPUT 1)
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set(HAVE_XINPUT TRUE)
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endif()
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if(HAVE_WINDOWS_GAMING_INPUT_H)
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set(SDL_JOYSTICK_WGI 1)
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endif()
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endif()
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if(HAVE_WINDOWS_GAMING_INPUT_H)
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set(SDL_JOYSTICK_WGI 1)
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endif()
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if(HAVE_GAMEINPUT_H)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/gdk/*.c")
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set(SDL_JOYSTICK_GAMEINPUT 1)
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endif()
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set(HAVE_SDL_JOYSTICK TRUE)
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