Added checks for GameInput.h to the build system

This commit is contained in:
Sam Lantinga
2024-08-07 16:57:53 -07:00
parent ae076bdc2a
commit a38cd7a067
6 changed files with 47 additions and 53 deletions

View File

@@ -100,6 +100,9 @@ typedef unsigned int uintptr_t;
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_TPCSHRD_H 1
#define HAVE_SENSORSAPI_H 1
#if defined(__has_include) && __has_include(<GameInput.h>)
#define HAVE_GAMEINPUT_H 1
#endif
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if !__has_include(<immintrin.h>)
@@ -233,7 +236,9 @@ typedef unsigned int uintptr_t;
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
/*#define SDL_JOYSTICK_GAMEINPUT 1*/
#ifdef HAVE_GAMEINPUT_H
#define SDL_JOYSTICK_GAMEINPUT 1
#endif
#define SDL_JOYSTICK_HIDAPI 1
#ifndef SDL_PLATFORM_WINRT
#define SDL_JOYSTICK_RAWINPUT 1