Added checks for GameInput.h to the build system
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@@ -100,6 +100,9 @@ typedef unsigned int uintptr_t;
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_TPCSHRD_H 1
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#define HAVE_SENSORSAPI_H 1
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#if defined(__has_include) && __has_include(<GameInput.h>)
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#define HAVE_GAMEINPUT_H 1
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#endif
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#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
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# if !__has_include(<immintrin.h>)
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@@ -233,7 +236,9 @@ typedef unsigned int uintptr_t;
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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/*#define SDL_JOYSTICK_GAMEINPUT 1*/
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#ifdef HAVE_GAMEINPUT_H
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#define SDL_JOYSTICK_GAMEINPUT 1
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#endif
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#define SDL_JOYSTICK_HIDAPI 1
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#ifndef SDL_PLATFORM_WINRT
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#define SDL_JOYSTICK_RAWINPUT 1
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