Re-added WinRT support until we're sure that it's no longer being used

This commit is contained in:
Sam Lantinga
2022-11-23 10:41:43 -08:00
parent d5572559a5
commit a635a485bc
92 changed files with 8410 additions and 164 deletions

View File

@@ -46,27 +46,13 @@
#endif
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0,{ 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
static HMODULE libavrt = NULL;
typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPCWSTR, LPDWORD);
typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
static void
WASAPI_DetectDevices(void)
{
SDL_IMMDevice_EnumerateEndpoints(SDL_FALSE);
}
int
WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
{
return SDL_IMMDevice_GetDefaultAudioInfo(name, spec, iscapture);
WASAPI_EnumerateEndpoints();
}
static SDL_INLINE SDL_bool
@@ -140,7 +126,7 @@ UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
return 0;
}
static int ActivateWasapiDevice(_THIS, SDL_bool isrecovery);
static void ReleaseWasapiDevice(_THIS);
static SDL_bool
@@ -157,7 +143,7 @@ RecoverWasapiDevice(_THIS)
devices try to reinitialize whatever the new default is, so it's more
likely to carry on here, but this handles a non-default device that
simply had its format changed in the Windows Control Panel. */
if (ActivateWasapiDevice(this, SDL_TRUE) == -1) {
if (WASAPI_ActivateDevice(this, SDL_TRUE) == -1) {
SDL_OpenedAudioDeviceDisconnected(this);
return SDL_FALSE;
}
@@ -363,6 +349,11 @@ ReleaseWasapiDevice(_THIS)
this->hidden->capturestream = NULL;
}
if (this->hidden->activation_handler) {
WASAPI_PlatformDeleteActivationHandler(this->hidden->activation_handler);
this->hidden->activation_handler = NULL;
}
if (this->hidden->event) {
CloseHandle(this->hidden->event);
this->hidden->event = NULL;
@@ -371,6 +362,18 @@ ReleaseWasapiDevice(_THIS)
static void
WASAPI_CloseDevice(_THIS)
{
WASAPI_UnrefDevice(this);
}
void
WASAPI_RefDevice(_THIS)
{
SDL_AtomicIncRef(&this->hidden->refcount);
}
void
WASAPI_UnrefDevice(_THIS)
{
if (!SDL_AtomicDecRef(&this->hidden->refcount)) {
return;
@@ -387,7 +390,7 @@ WASAPI_CloseDevice(_THIS)
}
/* This is called once a device is activated, possibly asynchronously. */
static int
int
WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
{
/* !!! FIXME: we could request an exclusive mode stream, which is lower latency;
@@ -416,7 +419,7 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
SDL_assert(client != NULL);
#if defined(__GDK__) /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */
#if defined(__WINRT__) || defined(__GDK__) /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */
this->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
#else
this->hidden->event = CreateEventW(NULL, 0, 0, NULL);
@@ -538,34 +541,6 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
return 0; /* good to go. */
}
static int
ActivateWasapiDevice(_THIS, const SDL_bool isrecovery)
{
IMMDevice *device = NULL;
HRESULT ret;
if (SDL_IMMDevice_Get(this->hidden->devid, &device, this->iscapture) < 0) {
this->hidden->client = NULL;
return -1; /* This is already set by SDL_IMMDevice_Get */
}
/* this is not async in standard win32, yay! */
ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client);
IMMDevice_Release(device);
if (FAILED(ret)) {
SDL_assert(this->hidden->client == NULL);
return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
}
SDL_assert(this->hidden->client != NULL);
if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
return -1;
}
return 0; /* good to go. */
}
static int
WASAPI_OpenDevice(_THIS, const char *devname)
@@ -580,7 +555,7 @@ WASAPI_OpenDevice(_THIS, const char *devname)
}
SDL_zerop(this->hidden);
SDL_AtomicIncRef(&this->hidden->refcount); /* so CloseDevice() will unref to zero. */
WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
if (!devid) { /* is default device? */
this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
@@ -591,7 +566,7 @@ WASAPI_OpenDevice(_THIS, const char *devname)
}
}
if (ActivateWasapiDevice(this, SDL_FALSE) == -1) {
if (WASAPI_ActivateDevice(this, SDL_FALSE) == -1) {
return -1; /* already set error. */
}
@@ -609,58 +584,26 @@ WASAPI_OpenDevice(_THIS, const char *devname)
static void
WASAPI_ThreadInit(_THIS)
{
/* this thread uses COM. */
if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
this->hidden->coinitialized = SDL_TRUE;
}
/* Set this thread to very high "Pro Audio" priority. */
if (pAvSetMmThreadCharacteristicsW) {
DWORD idx = 0;
this->hidden->task = pAvSetMmThreadCharacteristicsW(L"Pro Audio", &idx);
}
WASAPI_PlatformThreadInit(this);
}
static void
WASAPI_ThreadDeinit(_THIS)
{
/* Set this thread back to normal priority. */
if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
pAvRevertMmThreadCharacteristics(this->hidden->task);
this->hidden->task = NULL;
}
if (this->hidden->coinitialized) {
WIN_CoUninitialize();
this->hidden->coinitialized = SDL_FALSE;
}
WASAPI_PlatformThreadDeinit(this);
}
static void
WASAPI_Deinitialize(void)
{
if (libavrt) {
FreeLibrary(libavrt);
libavrt = NULL;
}
pAvSetMmThreadCharacteristicsW = NULL;
pAvRevertMmThreadCharacteristics = NULL;
SDL_IMMDevice_Quit();
WASAPI_PlatformDeinit();
}
static SDL_bool
WASAPI_Init(SDL_AudioDriverImpl * impl)
{
if (SDL_IMMDevice_Init() < 0) {
return SDL_FALSE; /* Error is set by SDL_IMMDevice_Init */
}
libavrt = LoadLibrary(TEXT("avrt.dll")); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
if (libavrt) {
pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
if (WASAPI_PlatformInit() == -1) {
return SDL_FALSE;
}
/* Set the function pointers */

View File

@@ -51,8 +51,25 @@ struct SDL_PrivateAudioData
int framesize;
int default_device_generation;
SDL_bool device_lost;
void *activation_handler;
SDL_atomic_t just_activated;
};
/* win32 and winrt implementations call into these. */
int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
void WASAPI_RefDevice(_THIS);
void WASAPI_UnrefDevice(_THIS);
/* These are functions that are implemented differently for Windows vs WinRT. */
int WASAPI_PlatformInit(void);
void WASAPI_PlatformDeinit(void);
void WASAPI_EnumerateEndpoints(void);
int WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture);
int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery);
void WASAPI_PlatformThreadInit(_THIS);
void WASAPI_PlatformThreadDeinit(_THIS);
void WASAPI_PlatformDeleteActivationHandler(void *handler);
#ifdef __cplusplus
}
#endif

View File

@@ -0,0 +1,162 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* This is code that Windows uses to talk to WASAPI-related system APIs.
This is for non-WinRT desktop apps. The C++/CX implementation of these
functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
to deal with audio and calls into these functions. */
#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_immdevice.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include <audioclient.h>
#include "SDL_wasapi.h"
/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
static HMODULE libavrt = NULL;
typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPCWSTR, LPDWORD);
typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
int
WASAPI_PlatformInit(void)
{
if (SDL_IMMDevice_Init() < 0) {
return -1; /* This is set by SDL_IMMDevice_Init */
}
libavrt = LoadLibrary(TEXT("avrt.dll")); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
if (libavrt) {
pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
}
return 0;
}
void
WASAPI_PlatformDeinit(void)
{
if (libavrt) {
FreeLibrary(libavrt);
libavrt = NULL;
}
pAvSetMmThreadCharacteristicsW = NULL;
pAvRevertMmThreadCharacteristics = NULL;
SDL_IMMDevice_Quit();
}
void
WASAPI_PlatformThreadInit(_THIS)
{
/* this thread uses COM. */
if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
this->hidden->coinitialized = SDL_TRUE;
}
/* Set this thread to very high "Pro Audio" priority. */
if (pAvSetMmThreadCharacteristicsW) {
DWORD idx = 0;
this->hidden->task = pAvSetMmThreadCharacteristicsW(L"Pro Audio", &idx);
}
}
void
WASAPI_PlatformThreadDeinit(_THIS)
{
/* Set this thread back to normal priority. */
if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
pAvRevertMmThreadCharacteristics(this->hidden->task);
this->hidden->task = NULL;
}
if (this->hidden->coinitialized) {
WIN_CoUninitialize();
this->hidden->coinitialized = SDL_FALSE;
}
}
int
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
{
IMMDevice *device = NULL;
HRESULT ret;
if (SDL_IMMDevice_Get(this->hidden->devid, &device, this->iscapture) < 0) {
this->hidden->client = NULL;
return -1; /* This is already set by SDL_IMMDevice_Get */
}
/* this is not async in standard win32, yay! */
ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client);
IMMDevice_Release(device);
if (FAILED(ret)) {
SDL_assert(this->hidden->client == NULL);
return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
}
SDL_assert(this->hidden->client != NULL);
if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
return -1;
}
return 0; /* good to go. */
}
void
WASAPI_EnumerateEndpoints(void)
{
SDL_IMMDevice_EnumerateEndpoints(SDL_FALSE);
}
int
WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
{
return SDL_IMMDevice_GetDefaultAudioInfo(name, spec, iscapture);
}
void
WASAPI_PlatformDeleteActivationHandler(void *handler)
{
/* not asynchronous. */
SDL_assert(!"This function should have only been called on WinRT.");
}
#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,447 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
// system APIs. The C implementation of these functions, for non-WinRT apps,
// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
// Windows and WinRT builds to deal with audio and calls into these functions.
#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
#include <Windows.h>
#include <windows.ui.core.h>
#include <windows.devices.enumeration.h>
#include <windows.media.devices.h>
#include <wrl/implements.h>
#include <collection.h>
extern "C" {
#include "../../core/windows/SDL_windows.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
}
#define COBJMACROS
#include <mmdeviceapi.h>
#include <audioclient.h>
#include "SDL_wasapi.h"
using namespace Windows::Devices::Enumeration;
using namespace Windows::Media::Devices;
using namespace Windows::Foundation;
using namespace Microsoft::WRL;
static Platform::String^ SDL_PKEY_AudioEngine_DeviceFormat = L"{f19f064d-082c-4e27-bc73-6882a1bb8e4c} 0";
static void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid);
static void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
extern "C" {
SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration;
SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration;
}
/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
typedef struct DevIdList
{
WCHAR *str;
struct DevIdList *next;
} DevIdList;
static DevIdList *deviceid_list = NULL;
class SDL_WasapiDeviceEventHandler
{
public:
SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture);
~SDL_WasapiDeviceEventHandler();
void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
void OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args);
void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
SDL_semaphore* completed;
private:
const SDL_bool iscapture;
DeviceWatcher^ watcher;
Windows::Foundation::EventRegistrationToken added_handler;
Windows::Foundation::EventRegistrationToken removed_handler;
Windows::Foundation::EventRegistrationToken updated_handler;
Windows::Foundation::EventRegistrationToken completed_handler;
Windows::Foundation::EventRegistrationToken default_changed_handler;
};
SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
: iscapture(_iscapture)
, completed(SDL_CreateSemaphore(0))
{
if (!completed)
return; // uhoh.
Platform::String^ selector = _iscapture ? MediaDevice::GetAudioCaptureSelector() :
MediaDevice::GetAudioRenderSelector();
Platform::Collections::Vector<Platform::String^> properties;
properties.Append(SDL_PKEY_AudioEngine_DeviceFormat);
watcher = DeviceInformation::CreateWatcher(selector, properties.GetView());
if (!watcher)
return; // uhoh.
// !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
completed_handler = watcher->EnumerationCompleted += ref new TypedEventHandler<DeviceWatcher^, Platform::Object^>([this](DeviceWatcher^ sender, Platform::Object^ args) { OnEnumerationCompleted(sender, args); } );
if (iscapture) {
default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
} else {
default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } );
}
watcher->Start();
}
SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
{
if (watcher) {
watcher->Added -= added_handler;
watcher->Removed -= removed_handler;
watcher->Updated -= updated_handler;
watcher->EnumerationCompleted -= completed_handler;
watcher->Stop();
watcher = nullptr;
}
if (completed) {
SDL_DestroySemaphore(completed);
completed = nullptr;
}
if (iscapture) {
MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler;
} else {
MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler;
}
}
void
SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info)
{
SDL_assert(sender == this->watcher);
char *utf8dev = WIN_StringToUTF8(info->Name->Data());
if (utf8dev) {
WAVEFORMATEXTENSIBLE fmt;
Platform::Object^ obj = info->Properties->Lookup(SDL_PKEY_AudioEngine_DeviceFormat);
if (obj) {
IPropertyValue^ property = (IPropertyValue^) obj;
Platform::Array<unsigned char>^ data;
property->GetUInt8Array(&data);
SDL_memcpy(&fmt, data->Data, SDL_min(data->Length, sizeof(WAVEFORMATEXTENSIBLE)));
} else {
SDL_zero(fmt);
}
WASAPI_AddDevice(this->iscapture, utf8dev, &fmt, info->Id->Data());
SDL_free(utf8dev);
}
}
void
SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info)
{
SDL_assert(sender == this->watcher);
WASAPI_RemoveDevice(this->iscapture, info->Id->Data());
}
void
SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args)
{
SDL_assert(sender == this->watcher);
}
void
SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args)
{
SDL_assert(sender == this->watcher);
SDL_SemPost(this->completed);
}
void
SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
{
SDL_assert(this->iscapture);
SDL_AtomicAdd(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
}
void
SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
{
SDL_assert(!this->iscapture);
SDL_AtomicAdd(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
}
static SDL_WasapiDeviceEventHandler *playback_device_event_handler;
static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
int WASAPI_PlatformInit(void)
{
SDL_AtomicSet(&SDL_IMMDevice_DefaultPlaybackGeneration, 1);
SDL_AtomicSet(&SDL_IMMDevice_DefaultCaptureGeneration, 1);
return 0;
}
void WASAPI_PlatformDeinit(void)
{
DevIdList *devidlist;
DevIdList *next;
delete playback_device_event_handler;
playback_device_event_handler = nullptr;
delete capture_device_event_handler;
capture_device_event_handler = nullptr;
for (devidlist = deviceid_list; devidlist; devidlist = next) {
next = devidlist->next;
SDL_free(devidlist->str);
SDL_free(devidlist);
}
deviceid_list = NULL;
}
void WASAPI_EnumerateEndpoints(void)
{
// DeviceWatchers will fire an Added event for each existing device at
// startup, so we don't need to enumerate them separately before
// listening for updates.
playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
SDL_SemWait(playback_device_event_handler->completed);
SDL_SemWait(capture_device_event_handler->completed);
}
struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
{
SDL_WasapiActivationHandler() : device(nullptr) {}
STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation);
SDL_AudioDevice *device;
};
HRESULT
SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async)
{
// Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races.
SDL_AtomicSet(&device->hidden->just_activated, 1);
WASAPI_UnrefDevice(device);
return S_OK;
}
void
WASAPI_PlatformDeleteActivationHandler(void *handler)
{
((SDL_WasapiActivationHandler *) handler)->Release();
}
int
WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
{
return SDL_Unsupported();
}
int
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
{
LPCWSTR devid = _this->hidden->devid;
Platform::String^ defdevid;
if (devid == nullptr) {
defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
if (defdevid) {
devid = defdevid->Data();
}
}
SDL_AtomicSet(&_this->hidden->just_activated, 0);
ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>();
if (handler == nullptr) {
return SDL_SetError("Failed to allocate WASAPI activation handler");
}
handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
handler.Get()->device = _this;
_this->hidden->activation_handler = handler.Get();
WASAPI_RefDevice(_this); /* completion handler will unref it. */
IActivateAudioInterfaceAsyncOperation *async = nullptr;
const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async);
if (FAILED(ret) || async == nullptr) {
if (async != nullptr) {
async->Release();
}
handler.Get()->Release();
WASAPI_UnrefDevice(_this);
return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret);
}
/* Spin until the async operation is complete.
* If we don't PrepDevice before leaving this function, the bug list gets LONG:
* - device.spec is not filled with the correct information
* - The 'obtained' spec will be wrong for ALLOW_CHANGE properties
* - SDL_AudioStreams will/will not be allocated at the right time
* - SDL_assert(device->callbackspec.size == device->spec.size) will fail
* - When the assert is ignored, skipping or a buffer overflow will occur
*/
while (!SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) {
SDL_Delay(1);
}
HRESULT activateRes = S_OK;
IUnknown *iunknown = nullptr;
const HRESULT getActivateRes = async->GetActivateResult(&activateRes, &iunknown);
async->Release();
if (FAILED(getActivateRes)) {
return WIN_SetErrorFromHRESULT("Failed to get WASAPI activate result", getActivateRes);
} else if (FAILED(activateRes)) {
return WIN_SetErrorFromHRESULT("Failed to activate WASAPI device", activateRes);
}
iunknown->QueryInterface(IID_PPV_ARGS(&_this->hidden->client));
if (!_this->hidden->client) {
return SDL_SetError("Failed to query WASAPI client interface");
}
if (WASAPI_PrepDevice(_this, isrecovery) == -1) {
return -1;
}
return 0;
}
void
WASAPI_PlatformThreadInit(_THIS)
{
// !!! FIXME: set this thread to "Pro Audio" priority.
}
void
WASAPI_PlatformThreadDeinit(_THIS)
{
// !!! FIXME: set this thread to "Pro Audio" priority.
}
/* Everything below was copied from SDL_wasapi.c, before it got moved to SDL_immdevice.c! */
static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
extern "C" SDL_AudioFormat
WaveFormatToSDLFormat(WAVEFORMATEX *waveformat)
{
if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
return AUDIO_F32SYS;
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
return AUDIO_S16SYS;
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
return AUDIO_S32SYS;
} else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *)waveformat;
if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
return AUDIO_F32SYS;
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
return AUDIO_S16SYS;
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
return AUDIO_S32SYS;
}
}
return 0;
}
static void
WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
{
DevIdList *i;
DevIdList *next;
DevIdList *prev = NULL;
for (i = deviceid_list; i; i = next) {
next = i->next;
if (SDL_wcscmp(i->str, devid) == 0) {
if (prev) {
prev->next = next;
}
else {
deviceid_list = next;
}
SDL_RemoveAudioDevice(iscapture, i->str);
SDL_free(i->str);
SDL_free(i);
} else {
prev = i;
}
}
}
static void
WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid)
{
DevIdList *devidlist;
SDL_AudioSpec spec;
/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
available and switch automatically. (!!! FIXME...?) */
/* see if we already have this one. */
for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
if (SDL_wcscmp(devidlist->str, devid) == 0) {
return; /* we already have this. */
}
}
devidlist = (DevIdList *)SDL_malloc(sizeof(*devidlist));
if (!devidlist) {
return; /* oh well. */
}
devid = SDL_wcsdup(devid);
if (!devid) {
SDL_free(devidlist);
return; /* oh well. */
}
devidlist->str = (WCHAR *)devid;
devidlist->next = deviceid_list;
deviceid_list = devidlist;
SDL_zero(spec);
spec.channels = (Uint8)fmt->Format.nChannels;
spec.freq = fmt->Format.nSamplesPerSec;
spec.format = WaveFormatToSDLFormat((WAVEFORMATEX *)fmt);
SDL_AddAudioDevice(iscapture, devname, &spec, (void *)devid);
}
#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
/* vi: set ts=4 sw=4 expandtab: */