Re-added WinRT support until we're sure that it's no longer being used

This commit is contained in:
Sam Lantinga
2022-11-23 10:41:43 -08:00
parent d5572559a5
commit a635a485bc
92 changed files with 8410 additions and 164 deletions

View File

@@ -51,8 +51,25 @@ struct SDL_PrivateAudioData
int framesize;
int default_device_generation;
SDL_bool device_lost;
void *activation_handler;
SDL_atomic_t just_activated;
};
/* win32 and winrt implementations call into these. */
int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
void WASAPI_RefDevice(_THIS);
void WASAPI_UnrefDevice(_THIS);
/* These are functions that are implemented differently for Windows vs WinRT. */
int WASAPI_PlatformInit(void);
void WASAPI_PlatformDeinit(void);
void WASAPI_EnumerateEndpoints(void);
int WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture);
int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery);
void WASAPI_PlatformThreadInit(_THIS);
void WASAPI_PlatformThreadDeinit(_THIS);
void WASAPI_PlatformDeleteActivationHandler(void *handler);
#ifdef __cplusplus
}
#endif