Added support for 0-copy decode and display using D3D11
FIXME: We need a way to do this that doesn't involve reaching into the D3D11 texture internals
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@@ -183,14 +183,13 @@ if(HAVE_LIBUDEV_H)
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endif()
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include("${SDL3_SOURCE_DIR}/cmake/FindFFmpeg.cmake")
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if(FFmpeg_FOUND AND FFmpeg_AVCODEC_VERSION VERSION_GREATER_EQUAL "60")
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if(FFmpeg_FOUND AND (FFmpeg_AVCODEC_VERSION STREQUAL "" OR FFmpeg_AVCODEC_VERSION VERSION_GREATER_EQUAL "60"))
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if(APPLE)
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add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c testffmpeg_videotoolbox.m ${icon_bmp_header})
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target_link_options(testffmpeg PRIVATE "-Wl,-framework,CoreFoundation" "-Wl,-framework,CoreVideo" "-Wl,-framework,Metal")
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else()
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add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c ${icon_bmp_header})
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endif()
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target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES})
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if(HAVE_OPENGLES_V2)
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#message(STATUS "Enabling EGL support in testffmpeg")
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target_compile_definitions(testffmpeg PRIVATE HAVE_EGL)
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@@ -198,6 +197,7 @@ if(FFmpeg_FOUND AND FFmpeg_AVCODEC_VERSION VERSION_GREATER_EQUAL "60")
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target_link_libraries(testffmpeg PRIVATE OpenGL::EGL)
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endif()
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endif()
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target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES})
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else()
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message(STATUS "Can't find ffmpeg 6.0 or newer, skipping testffmpeg")
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endif()
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