GPU: Remove D3D11 shaders from testgpu_spinning_cube
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@@ -1,8 +1,4 @@
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#if D3D12
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#define REG(reg, space) register(reg, space)
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#else
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#define REG(reg, space) register(reg)
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#endif
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cbuffer UBO : REG(b0, space1)
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{
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@@ -32,4 +28,4 @@ VSOutput VSMain(VSInput input)
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float4 PSMain(VSOutput input) : SV_Target0
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{
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return input.Color;
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}
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}
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