Added support for using the GPU renderer as an offscreen renderer
SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer. Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
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@@ -1240,7 +1240,7 @@ SDL3_0.0.0 {
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SDL_GetDefaultTextureScaleMode;
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SDL_CreateGPURenderState;
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SDL_SetGPURenderStateFragmentUniforms;
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SDL_SetRenderGPUState;
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SDL_SetGPURenderState;
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SDL_DestroyGPURenderState;
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SDL_SetWindowProgressState;
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SDL_SetWindowProgressValue;
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@@ -1259,6 +1259,7 @@ SDL3_0.0.0 {
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SDL_GetGPUTextureFormatFromPixelFormat;
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SDL_SetTexturePalette;
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SDL_GetTexturePalette;
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SDL_GetGPURendererDevice;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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