Added support for using the GPU renderer as an offscreen renderer

SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.

Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
This commit is contained in:
Sam Lantinga
2025-10-01 14:36:56 -07:00
parent 9461db1ec8
commit a864dcac25
36 changed files with 2390 additions and 3981 deletions

View File

@@ -1240,7 +1240,7 @@ SDL3_0.0.0 {
SDL_GetDefaultTextureScaleMode;
SDL_CreateGPURenderState;
SDL_SetGPURenderStateFragmentUniforms;
SDL_SetRenderGPUState;
SDL_SetGPURenderState;
SDL_DestroyGPURenderState;
SDL_SetWindowProgressState;
SDL_SetWindowProgressValue;
@@ -1259,6 +1259,7 @@ SDL3_0.0.0 {
SDL_GetGPUTextureFormatFromPixelFormat;
SDL_SetTexturePalette;
SDL_GetTexturePalette;
SDL_GetGPURendererDevice;
# extra symbols go here (don't modify this line)
local: *;
};