Added support for using the GPU renderer as an offscreen renderer
SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer. Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
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@@ -359,7 +359,7 @@ add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
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add_sdl_test_executable(testgl SOURCES testgl.c)
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add_sdl_test_executable(testgles SOURCES testgles.c)
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add_sdl_test_executable(testgpu_simple_clear SOURCES testgpu_simple_clear.c)
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add_sdl_test_executable(testgpu_spinning_cube SOURCES testgpu_spinning_cube.c)
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add_sdl_test_executable(testgpu_spinning_cube SOURCES testgpu_spinning_cube.c ${icon_bmp_header} DEPENDS generate-icon_bmp_header)
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add_sdl_test_executable(testgpurender_effects MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testgpurender_effects.c)
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add_sdl_test_executable(testgpurender_msdf MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testgpurender_msdf.c)
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if(ANDROID)
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