Added support for using the GPU renderer as an offscreen renderer

SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.

Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
This commit is contained in:
Sam Lantinga
2025-10-01 14:36:56 -07:00
parent 9461db1ec8
commit a864dcac25
36 changed files with 2390 additions and 3981 deletions

View File

@@ -359,7 +359,7 @@ add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
add_sdl_test_executable(testgl SOURCES testgl.c)
add_sdl_test_executable(testgles SOURCES testgles.c)
add_sdl_test_executable(testgpu_simple_clear SOURCES testgpu_simple_clear.c)
add_sdl_test_executable(testgpu_spinning_cube SOURCES testgpu_spinning_cube.c)
add_sdl_test_executable(testgpu_spinning_cube SOURCES testgpu_spinning_cube.c ${icon_bmp_header} DEPENDS generate-icon_bmp_header)
add_sdl_test_executable(testgpurender_effects MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testgpurender_effects.c)
add_sdl_test_executable(testgpurender_msdf MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testgpurender_msdf.c)
if(ANDROID)