Added support for using the GPU renderer as an offscreen renderer

SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.

Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
This commit is contained in:
Sam Lantinga
2025-10-01 14:36:56 -07:00
parent 9461db1ec8
commit a864dcac25
36 changed files with 2390 additions and 3981 deletions

View File

@@ -0,0 +1,5 @@
struct VSOutput
{
float2 uv : TEXCOORD0;
float4 pos : SV_Position;
};