Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type. If your environment doesn't have stdbool.h, this simple replacement will suffice: typedef signed char bool;
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@@ -54,9 +54,9 @@ extern int FONT_CHARACTER_SIZE;
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* \param y The Y coordinate of the upper left corner of the character.
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* \param c The character to draw.
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*
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* \returns SDL_TRUE on success, SDL_FALSE on failure.
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* \returns true on success, false on failure.
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*/
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SDL_bool SDLCALL SDLTest_DrawCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c);
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bool SDLCALL SDLTest_DrawCharacter(SDL_Renderer *renderer, float x, float y, Uint32 c);
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/*
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* Draw a UTF-8 string in the currently set font.
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@@ -68,9 +68,9 @@ SDL_bool SDLCALL SDLTest_DrawCharacter(SDL_Renderer *renderer, float x, float y,
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* \param y The Y coordinate of the upper left corner of the string.
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* \param s The string to draw.
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*
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* \returns SDL_TRUE on success, SDL_FALSE on failure.
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* \returns true on success, false on failure.
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*/
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SDL_bool SDLCALL SDLTest_DrawString(SDL_Renderer *renderer, float x, float y, const char *s);
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bool SDLCALL SDLTest_DrawString(SDL_Renderer *renderer, float x, float y, const char *s);
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/*
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* Data used for multi-line text output
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