Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type. If your environment doesn't have stdbool.h, this simple replacement will suffice: typedef signed char bool;
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@@ -38,8 +38,8 @@ typedef struct
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static SDLTest_CommonState *state;
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static TextWindowState *windowstates;
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static SDL_bool escape_pressed;
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static SDL_bool cursor_visible;
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static bool escape_pressed;
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static bool cursor_visible;
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static Uint64 last_cursor_change;
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static int done;
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@@ -234,7 +234,7 @@ static void PrintText(const char *eventtype, const char *text)
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static void CountKeysDown(void)
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{
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int i, count = 0, max_keys = 0;
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const SDL_bool *keystate = SDL_GetKeyboardState(&max_keys);
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const bool *keystate = SDL_GetKeyboardState(&max_keys);
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for (i = 0; i < max_keys; ++i) {
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if (keystate[i]) {
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@@ -336,10 +336,10 @@ static void loop(void)
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if (escape_pressed) {
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done = 1;
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} else {
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escape_pressed = SDL_TRUE;
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escape_pressed = true;
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}
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} else {
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escape_pressed = SDL_TRUE;
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escape_pressed = true;
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}
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}
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CountKeysDown();
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