Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type. If your environment doesn't have stdbool.h, this simple replacement will suffice: typedef signed char bool;
This commit is contained in:
@@ -24,7 +24,7 @@
|
||||
#endif
|
||||
|
||||
static SDLTest_CommonState *state;
|
||||
static SDL_bool use_texture = SDL_FALSE;
|
||||
static bool use_texture = false;
|
||||
static SDL_Texture **sprites;
|
||||
static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
|
||||
static float angle = 0.0f;
|
||||
@@ -52,7 +52,7 @@ static int LoadSprite(const char *file)
|
||||
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h);
|
||||
if (!sprites[i]) {
|
||||
return -1;
|
||||
}
|
||||
@@ -220,7 +220,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
}
|
||||
} else if (SDL_strcasecmp(argv[i], "--use-texture") == 0) {
|
||||
use_texture = SDL_TRUE;
|
||||
use_texture = true;
|
||||
consumed = 1;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user