Removed SDL_bool in favor of plain bool

We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
This commit is contained in:
Sam Lantinga
2024-09-18 07:52:28 -07:00
parent 9dd8859240
commit a90ad3b0e2
258 changed files with 4052 additions and 4057 deletions

View File

@@ -31,7 +31,7 @@ typedef struct GL_Context
static SDLTest_CommonState *state;
static SDL_GLContext context;
static GL_Context ctx;
static SDL_bool suspend_when_occluded;
static bool suspend_when_occluded;
static int LoadContext(GL_Context *data)
{
@@ -243,7 +243,7 @@ int main(int argc, char *argv[])
accel = SDL_atoi(argv[i + 1]);
consumed = 2;
} else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) {
suspend_when_occluded = SDL_TRUE;
suspend_when_occluded = true;
consumed = 1;
} else {
consumed = -1;
@@ -371,7 +371,7 @@ int main(int argc, char *argv[])
then = SDL_GetTicks();
done = 0;
while (!done) {
SDL_bool update_swap_interval = SDL_FALSE;
bool update_swap_interval = false;
int active_windows = 0;
/* Check for events */
@@ -381,10 +381,10 @@ int main(int argc, char *argv[])
if (event.type == SDL_EVENT_KEY_DOWN) {
if (event.key.key == SDLK_O) {
swap_interval--;
update_swap_interval = SDL_TRUE;
update_swap_interval = true;
} else if (event.key.key == SDLK_P) {
swap_interval++;
update_swap_interval = SDL_TRUE;
update_swap_interval = true;
}
}
}