Removed SDL_bool in favor of plain bool

We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
This commit is contained in:
Sam Lantinga
2024-09-18 07:52:28 -07:00
parent 9dd8859240
commit a90ad3b0e2
258 changed files with 4052 additions and 4057 deletions

View File

@@ -156,7 +156,7 @@ static int window_h;
static int paused = 0;
static int done = 0;
static int fpsdelay;
static SDL_bool streaming = SDL_TRUE;
static bool streaming = true;
static Uint8 *RawMooseData = NULL;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
@@ -362,7 +362,7 @@ int main(int argc, char **argv)
nodelay = 1;
} else if (SDL_strcmp(argv[i], "--nostreaming") == 0) {
consumed = 1;
streaming = SDL_FALSE;
streaming = false;
} else if (SDL_strcmp(argv[i], "--scale") == 0) {
consumed = 2;
if (argv[i + 1]) {
@@ -524,7 +524,7 @@ int main(int argc, char **argv)
displayrect.h = (float)window_h;
/* Ignore key up events, they don't even get filtered */
SDL_SetEventEnabled(SDL_EVENT_KEY_UP, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_KEY_UP, false);
/* Main render loop */
frames = 0;