Removed SDL_bool in favor of plain bool

We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
This commit is contained in:
Sam Lantinga
2024-09-18 07:52:28 -07:00
parent 9dd8859240
commit a90ad3b0e2
258 changed files with 4052 additions and 4057 deletions

View File

@@ -35,16 +35,16 @@ int main(int argc, char *argv[])
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Surface *shape = NULL;
SDL_bool resizable = SDL_FALSE;
bool resizable = false;
SDL_WindowFlags flags;
SDL_bool done = SDL_FALSE;
bool done = false;
SDL_Event event;
int i;
int return_code = 1;
for (i = 1; i < argc; ++i) {
if (SDL_strcmp(argv[i], "--resizable") == 0) {
resizable = SDL_TRUE;
resizable = true;
} else if (!image_file) {
image_file = argv[i];
} else {
@@ -60,7 +60,7 @@ int main(int argc, char *argv[])
goto quit;
}
} else {
shape = SDL_LoadBMP_IO(SDL_IOFromConstMem(glass_bmp, sizeof(glass_bmp)), SDL_TRUE);
shape = SDL_LoadBMP_IO(SDL_IOFromConstMem(glass_bmp, sizeof(glass_bmp)), true);
if (!shape) {
SDL_Log("Couldn't load glass.bmp: %s\n", SDL_GetError());
goto quit;
@@ -112,11 +112,11 @@ int main(int argc, char *argv[])
switch (event.type) {
case SDL_EVENT_KEY_DOWN:
if (event.key.key == SDLK_ESCAPE) {
done = SDL_TRUE;
done = true;
}
break;
case SDL_EVENT_QUIT:
done = SDL_TRUE;
done = true;
break;
default:
break;