Build with -Wfloat-conversion + fix all warnings
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@@ -107,7 +107,7 @@ static int InitSprites(void)
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positions[i].h = (float)sprite_h;
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velocities[i].x = 0.0f;
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velocities[i].y = 0.0f;
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while (!velocities[i].x && !velocities[i].y) {
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while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
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velocities[i].x = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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velocities[i].y = (float)((rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED);
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}
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