GPU: Remove erroneous buffer usage flag from defrag process
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@@ -10810,8 +10810,6 @@ static bool VULKAN_INTERNAL_DefragmentMemory(
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VulkanMemoryUsedRegion *currentRegion = allocation->usedRegions[i];
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VulkanMemoryUsedRegion *currentRegion = allocation->usedRegions[i];
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if (currentRegion->isBuffer && !currentRegion->vulkanBuffer->markedForDestroy) {
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if (currentRegion->isBuffer && !currentRegion->vulkanBuffer->markedForDestroy) {
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currentRegion->vulkanBuffer->usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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VulkanBuffer *newBuffer = VULKAN_INTERNAL_CreateBuffer(
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VulkanBuffer *newBuffer = VULKAN_INTERNAL_CreateBuffer(
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renderer,
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renderer,
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currentRegion->vulkanBuffer->size,
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currentRegion->vulkanBuffer->size,
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