Added a Windows Gaming Input joystick driver
This driver supports the Razer Atrox Arcade Stick Some of the quirks of this driver, inherent in Windows Gaming Input: * There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers. * You can't read the state of the guide button * You can't get controller events in the background
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@@ -155,6 +155,9 @@ static int s_iCurrentBinding;
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static Uint32 s_unPendingAdvanceTime;
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static SDL_bool s_bBindingComplete;
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static SDL_Window *window;
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static SDL_bool done = SDL_FALSE;
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SDL_Texture *
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LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
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{
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@@ -357,30 +360,18 @@ BMergeAxisBindings(int iIndex)
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static void
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WatchJoystick(SDL_Joystick * joystick)
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{
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SDL_Window *window = NULL;
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SDL_Renderer *screen = NULL;
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SDL_Texture *background, *button, *axis, *marker;
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const char *name = NULL;
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SDL_bool done = SDL_FALSE;
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SDL_Event event;
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SDL_Rect dst;
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Uint8 alpha=200, alpha_step = -1;
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Uint32 alpha_ticks = 0;
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SDL_JoystickID nJoystickID;
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/* Create a window to display joystick axis position */
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window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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SCREEN_HEIGHT, 0);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return;
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}
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screen = SDL_CreateRenderer(window, -1, 0);
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if (screen == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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SDL_DestroyWindow(window);
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return;
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}
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@@ -705,7 +696,6 @@ WatchJoystick(SDL_Joystick * joystick)
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s_arrAxisState = NULL;
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SDL_DestroyRenderer(screen);
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SDL_DestroyWindow(window);
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}
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int
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@@ -724,6 +714,34 @@ main(int argc, char *argv[])
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exit(1);
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}
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/* Create a window to display joystick axis position */
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window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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SCREEN_HEIGHT, 0);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return 2;
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}
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while (SDL_NumJoysticks() == 0) {
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SDL_Event event;
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while (SDL_PollEvent(&event) > 0) {
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switch (event.type) {
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case SDL_KEYDOWN:
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if ((event.key.keysym.sym != SDLK_ESCAPE)) {
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break;
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}
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/* Fall through to signal quit */
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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default:
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break;
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}
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}
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}
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/* Print information about the joysticks */
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SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
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for (i = 0; i < SDL_NumJoysticks(); ++i) {
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@@ -748,28 +766,16 @@ main(int argc, char *argv[])
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}
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}
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#ifdef __ANDROID__
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if (SDL_NumJoysticks() > 0) {
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#else
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if (argv[1]) {
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#endif
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int device;
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#ifdef __ANDROID__
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device = 0;
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#else
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device = atoi(argv[1]);
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#endif
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joystick = SDL_JoystickOpen(device);
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if (joystick == NULL) {
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SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
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} else {
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WatchJoystick(joystick);
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SDL_JoystickClose(joystick);
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}
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}
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else {
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SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt");
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joystick = SDL_JoystickOpen(0);
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if (joystick == NULL) {
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SDL_Log("Couldn't open joystick 0: %s\n", SDL_GetError());
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} else {
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WatchJoystick(joystick);
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SDL_JoystickClose(joystick);
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}
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
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return 0;
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