Sync SDL3 wiki -> header
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@@ -262,21 +262,21 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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*
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* The following properties are understood by SDL:
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*
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* - `SDL_PROP_SURFACE_COLOR_PRIMARIES_NUMBER`: an SDL_ColorPrimaries
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* value describing the surface colorspace
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* - `SDL_PROP_SURFACE_COLOR_PRIMARIES_NUMBER`: an SDL_ColorPrimaries value
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* describing the surface colorspace
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* - `SDL_PROP_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER`: an
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* SDL_TransferCharacteristics value describing the surface colorspace
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* - `SDL_PROP_SURFACE_MAXCLL_NUMBER`: MaxCLL (Maximum Content Light
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* Level) indicates the maximum light level of any single pixel (in cd/m2 or
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* nits) of the entire playback sequence. MaxCLL is usually measured off the
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* final delivered content after mastering. If one uses the full light level
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* of the HDR mastering display and adds a hard clip at its maximum value,
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* - `SDL_PROP_SURFACE_MAXCLL_NUMBER`: MaxCLL (Maximum Content Light Level)
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* indicates the maximum light level of any single pixel (in cd/m2 or nits)
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* of the entire playback sequence. MaxCLL is usually measured off the final
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* delivered content after mastering. If one uses the full light level of
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* the HDR mastering display and adds a hard clip at its maximum value,
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* MaxCLL would be equal to the peak luminance of the mastering monitor.
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* - `SDL_PROP_SURFACE_MAXFALL_NUMBER`: MaxFALL (Maximum Frame Average
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* Light Level) indicates the maximum value of the frame average light level
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* (in cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated
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* by averaging the decoded luminance values of all the pixels within a
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* frame. MaxFALL is usually much lower than MaxCLL.
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* - `SDL_PROP_SURFACE_MAXFALL_NUMBER`: MaxFALL (Maximum Frame Average Light
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* Level) indicates the maximum value of the frame average light level (in
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* cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated by
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* averaging the decoded luminance values of all the pixels within a frame.
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* MaxFALL is usually much lower than MaxCLL.
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*
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* \param surface the SDL_Surface structure to query
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* \returns a valid property ID on success or 0 on failure; call
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