windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS).
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@@ -503,7 +503,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func
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extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit);
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#if defined(SDL_PLATFORM_WINDOWS)
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/**
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* Register a win32 window class for SDL's use.
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@@ -548,7 +548,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RegisterApp(const char *name, Uint32 st
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
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#endif /* defined(SDL_PLATFORM_WINDOWS) */
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#ifdef SDL_PLATFORM_GDK
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@@ -570,7 +570,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
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/* include header-only SDL_main implementations */
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#if defined(SDL_MAIN_USE_CALLBACKS) \
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|| defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) \
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|| defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) \
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|| defined(SDL_PLATFORM_3DS) || defined(SDL_PLATFORM_NGAGE) || defined(SDL_PLATFORM_PS2) || defined(SDL_PLATFORM_PSP) \
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|| defined(SDL_PLATFORM_EMSCRIPTEN)
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