Sync wiki -> headers
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@@ -562,7 +562,8 @@ extern DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromPlayerIndex(int player_in
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*
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* \param gamepad a gamepad identifier previously returned by
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* SDL_OpenGamepad()
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* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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