include: Attempt to make new properties documentation wiki bridge friendly.
This commit is contained in:
@@ -808,45 +808,45 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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* Create a window with the specified properties.
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*
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* These are the supported properties:
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*/
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#define SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always-on-top" /* true if the window should be always on top */
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#define SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless" /* true if the window has no window decoration */
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#define SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable" /* true if the window should accept keyboard input (defaults true) */
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#define SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen" /* true if the window should start in fullscreen mode at desktop resolution */
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#define SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER "height" /* the height of the window */
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#define SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden" /* true if the window should start hidden */
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#define SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high-pixel-density" /* true if the window uses a high pixel density buffer if possible */
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#define SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized" /* true if the window should start maximized */
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#define SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN "menu" /* true if the window is a popup menu */
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#define SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN "metal" /* true if the window will be used with Metal rendering */
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#define SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized" /* true if the window should start minimized */
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#define SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse-grabbed" /* true if the window starts with grabbed mouse focus */
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#define SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN "opengl" /* true if the window will be used with OpenGL rendering */
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#define SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER "parent" /* an SDL_Window that will be the parent of this window, required for windows with the "toolip" and "menu" properties */
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#define SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable" /* true if the window should be resizable */
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#define SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING "title" /* the title of the window, in UTF-8 encoding */
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#define SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent" /* true if the window show transparent in the areas with alpha of 0 */
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#define SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip" /* true if the window is a tooltip */
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#define SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN "utility" /* true if the window is a utility window, not showing in the task bar and window list */
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#define SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan" /* true if the window will be used with Vulkan rendering */
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#define SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER "width" /* the width of the window */
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#define SDL_PROPERTY_WINDOW_CREATE_X_NUMBER "x" /* the x position of the window, or `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows with the "parent" property set. */
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#define SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER "y" /* the y position of the window, or `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows with the "parent" property set. */
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/*
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*
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* - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN` ("always-on-top"): true if the window should be always on top
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* - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN` ("borderless"): true if the window has no window decoration
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* - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN` ("focusable"): true if the window should accept keyboard input (defaults true)
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* - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN` ("fullscreen"): true if the window should start in fullscreen mode at desktop resolution
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* - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER` ("height"): the height of the window
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* - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN` ("hidden"): true if the window should start hidden
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* - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` ("high-pixel-density"): true if the window uses a high pixel density buffer if possible
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* - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN` ("maximized"): true if the window should start maximized
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* - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN` ("menu"): true if the window is a popup menu
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* - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN` ("metal"): true if the window will be used with Metal rendering
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* - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN` ("minimized"): true if the window should start minimized
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* - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN` ("mouse-grabbed"): true if the window starts with grabbed mouse focus
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* - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN` ("opengl"): true if the window will be used with OpenGL rendering
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* - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER` ("parent"): an SDL_Window that will be the parent of this window, required for windows with the "toolip" and "menu" properties
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* - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN` ("resizable"): true if the window should be resizable
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* - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING` ("title"): the title of the window, in UTF-8 encoding
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* - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN` ("transparent"): true if the window show transparent in the areas with alpha of 0
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* - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN` ("tooltip"): true if the window is a tooltip
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* - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN` ("utility"): true if the window is a utility window, not showing in the task bar and window list
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* - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN` ("vulkan"): true if the window will be used with Vulkan rendering
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* - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER` ("width"): the width of the window
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* - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER` ("x"): the x position of the window, or `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows with the "parent" property set.
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* - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER` ("y"): the y position of the window, or `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows with the "parent" property set.
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*
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* These are additional supported properties on macOS:
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*/
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#define SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window" /* the (__unsafe_unretained) NSWindow associated with the window, if you want to wrap an existing window. */
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#define SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view" /* the (__unsafe_unretained) NSView associated with the window, defaults to [window contentView] */
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/*
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*
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* - `SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER` ("cocoa.window"): the `(__unsafe_unretained)` NSWindow associated with the window, if you want to wrap an existing window.
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* - `SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER` ("cocoa.view"): the `(__unsafe_unretained)` NSView associated with the window, defaults to `[window contentView]`
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*
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* These are additional supported properties on Windows:
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*/
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#define SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd" /* the HWND associated with the window, if you want to wrap an existing window. */
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#define SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd" /* optional, another window to share pixel format with, useful for OpenGL windows */
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/*
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*
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* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER` ("win32.hwnd"): the HWND associated with the window, if you want to wrap an existing window.
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* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER` ("win32.pixel_format_hwnd"): optional, another window to share pixel format with, useful for OpenGL windows
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*
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* These are additional supported properties with X11:
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*/
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#define SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window" /* the X11 Window associated with the window, if you want to wrap an existing window. */
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/*
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*
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* - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER` ("x11.window"): the X11 Window associated with the window, if you want to wrap an existing window.
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*
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* The window is implicitly shown if the "hidden" property is not set.
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*
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* Windows with the "tooltip" and "menu" properties are popup windows and have
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@@ -861,83 +861,38 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
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* \sa SDL_CreateWindow
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* \sa SDL_DestroyWindow
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*/
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/**
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* Create a window with the specified properties.
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*
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* These are the supported properties:
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*
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* - "always-on-top" (boolean) - true if the window should be always on top
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* - "borderless" (boolean) - true if the window has no window decoration
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* - "focusable" (boolean) - true if the window should accept keyboard input
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* (defaults true)
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* - "fullscreen" (boolean) - true if the window should start in fullscreen
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* mode at desktop resolution
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* - "height" (number) - the height of the window
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* - "hidden" (boolean) - true if the window should start hidden
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* - "high-pixel-density" (boolean) - true if the window uses a high pixel
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* density buffer if possible
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* - "maximized" (boolean) - true if the window should start maximized
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* - "menu" (boolean) - true if the window is a popup menu
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* - "metal" (string) - true if the window will be used with Metal rendering
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* - "minimized" (boolean) - true if the window should start minimized
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* - "mouse-grabbed" (boolean) - true if the window starts with grabbed mouse
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* focus
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* - "opengl" (boolean) - true if the window will be used with OpenGL
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* rendering
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* - "parent" (pointer) - an SDL_Window that will be the parent of this
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* window, required for windows with the "toolip" and "menu" properties
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* - "resizable" (boolean) - true if the window should be resizable
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* - "title" (string) - the title of the window, in UTF-8 encoding
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* - "transparent" (string) - true if the window show transparent in the areas
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* with alpha of 0
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* - "tooltip" (boolean) - true if the window is a tooltip
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* - "utility" (boolean) - true if the window is a utility window, not showing
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* in the task bar and window list
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* - "vulkan" (string) - true if the window will be used with Vulkan rendering
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* - "width" (number) - the width of the window
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* - "x" (number) - the x position of the window, or `SDL_WINDOWPOS_CENTERED`,
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* defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for
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* windows with the "parent" property set.
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* - "y" (number) - the y position of the window, or `SDL_WINDOWPOS_CENTERED`,
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* defaults to `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for
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* windows with the "parent" property set.
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*
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* On macOS:
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*
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* - "cocoa.window" (pointer) - the (__unsafe_unretained) NSWindow associated
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* with the window, if you want to wrap an existing window.
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* - "cocoa.view" (pointer) - the (__unsafe_unretained) NSView associated with
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* the window, defaults to [window contentView]
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*
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* On Windows:
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*
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* - "win32.hwnd" (pointer) - the HWND associated with the window, if you want
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* to wrap an existing window.
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* - "win32.pixel_format_hwnd" (pointer) - optional, another window to share
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* pixel format with, useful for OpenGL windows
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*
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* On X11:
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*
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* - "x11.window" (number) - the X11 Window associated with the window, if you
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* want to wrap an existing window.
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*
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* The SDL_Window is implicitly shown if the "hidden" property is not set.
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*
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* Windows with the "tooltip" and "menu" properties are popup windows and have
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* the behaviors and guidelines outlined in `SDL_CreatePopupWindow()`.
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*
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* \param props the properties to use
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* \returns the window that was created or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateWindow
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* \sa SDL_DestroyWindow
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
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#define SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always-on-top"
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#define SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
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#define SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
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#define SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
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#define SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER "height"
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#define SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
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#define SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high-pixel-density"
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#define SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
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#define SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN "menu"
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#define SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN "metal"
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#define SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
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#define SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse-grabbed"
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#define SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
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#define SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER "parent"
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#define SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
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#define SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING "title"
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#define SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
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#define SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
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#define SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
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#define SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
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#define SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER "width"
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#define SDL_PROPERTY_WINDOW_CREATE_X_NUMBER "x"
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#define SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER "y"
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#define SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
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#define SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
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#define SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
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#define SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
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#define SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
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/**
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* Get the numeric ID of a window.
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*
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@@ -987,156 +942,65 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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* Get the properties associated with a window.
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*
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* The following read-only properties are provided by SDL:
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*/
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/*
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* On Android:
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*/
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#define SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window" /* the ANativeWindow associated with the window */
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#define SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface" /* the EGLSurface associated with the window */
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/*
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* On iOS:
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*/
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#define SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window" /* the (__unsafe_unretained) UIWindow associated with the window */
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#define SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag" /* the NSInteger tag assocated with metal views on the window */
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/*
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* On KMS/DRM:
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*/
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#define SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index" /* the device index associated with the window (e.g. the X in /dev/dri/cardX) */
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#define SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd" /* the DRM FD associated with the window */
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#define SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev" /* the GBM device associated with the window */
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/*
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* On macOS:
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*/
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#define SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window" /* the (__unsafe_unretained) NSWindow associated with the window */
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#define SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag" /* the NSInteger tag assocated with metal views on the window */
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/*
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* On Vivante:
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*/
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#define SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display" /* the EGLNativeDisplayType associated with the window */
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#define SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window" /* the EGLNativeWindowType associated with the window */
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#define SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface" /* the EGLSurface associated with the window */
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/*
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* On UWP:
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*/
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#define SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window" /* the IInspectable CoreWindow associated with the window */
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/*
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* On Windows:
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*/
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#define SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd" /* the HWND associated with the window */
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#define SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc" /* the HDC associated with the window */
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#define SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance" /* the HINSTANCE associated with the window */
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/*
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* On Wayland:
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*
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* Note: The xdg_* window objects do not internally persist across window
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* show/hide calls. They will be null if the window is hidden and must be
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* queried each time it is shown.
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*/
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#define SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER "SDL.window.wayland.registry" /* the wl_registry associated with the window */
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#define SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display" /* the wl_display associated with the window */
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#define SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface" /* the wl_surface associated with the window */
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#define SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window" /* the wl_egl_window associated with the window */
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#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface" /* the xdg_surface associated with the window */
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#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel" /* the xdg_toplevel role associated with the window */
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#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup" /* the xdg_popup role associated with the window */
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#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner" /* the xdg_positioner associated with the window, in popup mode */
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/*
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* On X11:
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*/
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#define SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display" /* the X11 Display associated with the window */
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#define SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen" /* the screen number associated with the window */
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#define SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window" /* the X11 Window associated with the window */
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/*
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* \param window the window to query
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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/**
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* Get the properties associated with a window.
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*
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* The following read-only properties are provided by SDL:
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*
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* On Android:
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*
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* ```
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* "SDL.window.android.window" (pointer) - the ANativeWindow associated with the window
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* "SDL.window.android.surface" (pointer) - the EGLSurface associated with the window
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* ```
|
||||
* - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER` ("SDL.window.android.window"): the ANativeWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER` ("SDL.window.android.surface"): the EGLSurface associated with the window
|
||||
*
|
||||
* On iOS:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.uikit.window" (pointer) - the (__unsafe_unretained) UIWindow associated with the window
|
||||
* "SDL.window.uikit.metal_view_tag" (number) - the NSInteger tag assocated with metal views on the window
|
||||
* ```
|
||||
* - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER` ("SDL.window.uikit.window"): the `(__unsafe_unretained)` UIWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER` ("SDL.window.uikit.metal_view_tag"): the NSInteger tag assocated with metal views on the window
|
||||
*
|
||||
* On KMS/DRM:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.kmsdrm.dev_index" (number) - the device index associated with the window (e.g. the X in /dev/dri/cardX)
|
||||
* "SDL.window.kmsdrm.drm_fd" (number) - the DRM FD associated with the window
|
||||
* "SDL.window.kmsdrm.gbm_dev" (pointer) - the GBM device associated with the window
|
||||
* ```
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER` ("SDL.window.kmsdrm.dev_index"): the device index associated with the window (e.g. the X in /dev/dri/cardX)
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER` ("SDL.window.kmsdrm.drm_fd"): the DRM FD associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER` ("SDL.window.kmsdrm.gbm_dev"): the GBM device associated with the window
|
||||
*
|
||||
* On macOS:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.cocoa.window" (pointer) - the (__unsafe_unretained) NSWindow associated with the window
|
||||
* "SDL.window.cocoa.metal_view_tag" (number) - the NSInteger tag assocated with metal views on the window
|
||||
* ```
|
||||
* - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER` ("SDL.window.cocoa.window"): the `(__unsafe_unretained)` NSWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER` ("SDL.window.cocoa.metal_view_tag"): the NSInteger tag assocated with metal views on the window
|
||||
*
|
||||
* On Vivante:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.vivante.display" (pointer) - the EGLNativeDisplayType associated with the window
|
||||
* "SDL.window.vivante.window" (pointer) - the EGLNativeWindowType associated with the window
|
||||
* "SDL.window.vivante.surface" (pointer) - the EGLSurface associated with the window
|
||||
* ```
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER` ("SDL.window.vivante.display"): the EGLNativeDisplayType associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER` ("SDL.window.vivante.window"): the EGLNativeWindowType associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER` ("SDL.window.vivante.surface"): the EGLSurface associated with the window
|
||||
*
|
||||
* On UWP:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.winrt.window" (pointer) - the IInspectable CoreWindow associated with the window
|
||||
* ```
|
||||
* - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER` ("SDL.window.winrt.window"): the IInspectable CoreWindow associated with the window
|
||||
*
|
||||
* On Windows:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.win32.hwnd" (pointer) - the HWND associated with the window
|
||||
* "SDL.window.win32.hdc" (pointer) - the HDC associated with the window
|
||||
* "SDL.window.win32.instance" (pointer) - the HINSTANCE associated with the window
|
||||
* ```
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER` ("SDL.window.win32.hwnd"): the HWND associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER` ("SDL.window.win32.hdc"): the HDC associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER` ("SDL.window.win32.instance"): the HINSTANCE associated with the window
|
||||
*
|
||||
* On Wayland:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.wayland.registry" (pointer) - the wl_registry associated with the window
|
||||
* "SDL.window.wayland.display" (pointer) - the wl_display associated with the window
|
||||
* "SDL.window.wayland.surface" (pointer) - the wl_surface associated with the window
|
||||
* "SDL.window.wayland.egl_window" (pointer) - the wl_egl_window associated with the window
|
||||
* "SDL.window.wayland.xdg_surface" (pointer) - the xdg_surface associated with the window
|
||||
* "SDL.window.wayland.xdg_toplevel" (pointer) - the xdg_toplevel role associated with the window
|
||||
* "SDL.window.wayland.xdg_popup" (pointer) - the xdg_popup role associated with the window
|
||||
* "SDL.window.wayland.xdg_positioner" (pointer) - the xdg_positioner associated with the window, in popup mode
|
||||
* ```
|
||||
*
|
||||
* Note: The xdg_* window objects do not internally persist across window
|
||||
* Note: The `xdg_*` window objects do not internally persist across window
|
||||
* show/hide calls. They will be null if the window is hidden and must be
|
||||
* queried each time it is shown.
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER` ("SDL.window.wayland.registry"): the wl_registry associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER` ("SDL.window.wayland.display"): the wl_display associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER` ("SDL.window.wayland.surface"): the wl_surface associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER` ("SDL.window.wayland.egl_window"): the wl_egl_window associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER` ("SDL.window.wayland.xdg_surface"): the xdg_surface associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER` ("SDL.window.wayland.xdg_toplevel"): the xdg_toplevel role associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER` ("SDL.window.wayland.xdg_popup"): the xdg_popup role associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER` ("SDL.window.wayland.xdg_positioner"): the xdg_positioner associated with the window, in popup mode
|
||||
*
|
||||
* On X11:
|
||||
*
|
||||
* ```
|
||||
* "SDL.window.x11.display" (pointer) - the X11 Display associated with the window
|
||||
* "SDL.window.x11.screen" (number) - the screen number associated with the window
|
||||
* "SDL.window.x11.window" (number) - the X11 Window associated with the window
|
||||
* ```
|
||||
* - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER` ("SDL.window.x11.display"): the X11 Display associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER` ("SDL.window.x11.screen"): the screen number associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER` ("SDL.window.x11.window"): the X11 Window associated with the window
|
||||
*
|
||||
* \param window the window to query
|
||||
* \returns a valid property ID on success or 0 on failure; call
|
||||
@@ -1149,6 +1013,34 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
|
||||
*/
|
||||
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
|
||||
|
||||
#define SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
|
||||
#define SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
|
||||
#define SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
|
||||
#define SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
|
||||
#define SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
|
||||
#define SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
|
||||
#define SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
|
||||
#define SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
|
||||
#define SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
|
||||
#define SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
|
||||
#define SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
|
||||
#define SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
|
||||
#define SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
|
||||
#define SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
|
||||
#define SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
|
||||
#define SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER "SDL.window.wayland.registry"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
|
||||
#define SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
|
||||
#define SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
|
||||
#define SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
|
||||
|
||||
/**
|
||||
* Get the window flags.
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user