touch: Keep state correct when removing virtual touch devices during quit.
This is probably not strictly necessary, since SDL_InitMouse will zero out the whole struct to start if SDL is reinitialized, but just in case.
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@@ -1065,10 +1065,12 @@ void SDL_QuitMouse(void)
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if (mouse->added_mouse_touch_device) {
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if (mouse->added_mouse_touch_device) {
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SDL_DelTouch(SDL_MOUSE_TOUCHID);
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SDL_DelTouch(SDL_MOUSE_TOUCHID);
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mouse->added_mouse_touch_device = false;
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}
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}
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if (mouse->added_pen_touch_device) {
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if (mouse->added_pen_touch_device) {
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SDL_DelTouch(SDL_PEN_TOUCHID);
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SDL_DelTouch(SDL_PEN_TOUCHID);
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mouse->added_pen_touch_device = false;
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}
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}
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if (mouse->CaptureMouse) {
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if (mouse->CaptureMouse) {
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